Baby Seal has 200 health and spawns in the Deep North.
Spirit does nothing to it at all. Blunt, slash and pierce land at full damage, so that is what to bring.
Of everything craftable,
Frostfire Crossbow,
Thunderblood Crossbow and
Lightning Strike put the most damage through what it resists.
Baby Seal is the young of the Deep North
seal, with 200 health, no attack and a run speed of 1, the slowest of any creature in the game. Its only drop is a 10 percent chance of one
Seal Blubber, with no pelt and no trophy, so it is worth a fraction of the adult. Unlike the adult it takes normal fire damage, and like the adult it is immune to spirit.
Killing pups is close to pointless: nine times in ten you get nothing, and an adult
Seal on the same beach gives 2 to 3 blubber guaranteed plus the pelt. Take the adults.
| Where | Roll | Group | Conditions |
|---|---|---|---|
| Deep North | 50% every 200 s, max 3 near you | 1 to 3 | altitude -2 to 5 m |
Each 64 m zone keeps its own timer per entry and rolls the chance once per interval while loaded; a zone never loaded before rolls the moment you arrive. The spawn lands 40 to 80 m from a player, never inside a base unless noted, and "max near you" counts the loaded area around that zone. Dungeon and camp spawners are separate and not counted here.
With devcommands enabled, this spawns Baby Seal in front of you. The third number is the level: 3 spawns a 2-star.
Creature ID: Seal_Pup · all console commands and IDs