VALHEIM.TOOLS

Valheim armor sets

Each biome offers a heavy set that trades 10% movement speed for armor, and from the Swamp on there is usually a light or specialist alternative that keeps you fast. Armor numbers below are the whole set worn together, from freshly crafted to fully upgraded.

All sets in progression order20
SetBiomeArmor (base to max)PiecesPerks and penalties
RagMeadows2 to 4Rag Tunic, Rag TrousersWhat you wash ashore in.
LeatherMeadows7 to 28Leather Helmet, Leather Tunic, Leather Trousers, Deer Hide CapeNo penalties, cheap deer-hide protection.
Troll LeatherBlack Forest19 to 40Troll Leather Hood, Troll Leather Tunic, Troll Leather Trousers, Troll Hide CapeSneaky, with all three: Sneak +15. The light-armor pick until Fenris.
BronzeBlack Forest24 to 42Bronze Helmet, Bronze Plate Tunic, Bronze Plate LeggingsFirst metal armor. Speed -10%.
RootSwamp24 to 42Root Mask, Root Harnesk, Root LeggingsImproved archery, with all three: Bows +15. Resists poison and pierce, weak to fire. Speed -4%.
IronSwamp42 to 60Iron Helmet, Iron Scale Mail, Iron GreavesThe Swamp tank line. Speed -10%.
FenrisMountain30 to 48Fenris Hood, Fenris Coat, Fenris LeggingsFenris blessing, with all three: Unarmed +15 and fire resistance. Speed +9%, resists frost. The runner's set.
WolfMountain61 to 82Drake Helmet, Wolf Hide Chestpiece, Wolf Hide Trousers, Wolf Fur CapeBuilt-in frost resistance, no more mead timers. Speed -10%.
PaddedPlains79 to 100Padded Helmet, Padded Cuirass, Padded Greaves, Linen CapeHighest armor of the metal age. Speed -10%.
Eitr-weaveMistlands48 to 66Eitr-weave Hood, Eitr-weave Robe, Eitr-weave TrousersEitr-infused, with all three: Elemental Magic +15 and +50% eitr regen on top of the pieces' own. The mage uniform. Speed -4%.
CarapaceMistlands96 to 114Carapace Helmet, Carapace Breastplate, Carapace GreavesThe melee line of the Mistlands. Speed -10%.
EmblaAshlands57 to 75Hood of Embla, Robes of Embla, Trousers of Embla+130% eitr regen. Speed -4%.
AskAshlands84 to 102Hood of Ask, Breastplate of Ask, Trousers of AskAsk's Endurance, with all three: -10% run stamina drain, -10% jump stamina, -20% attack stamina. The medium line.
FlametalAshlands114 to 132Flametal Helmet, Flametal Breastplate, Flametal GreavesHighest armor in the game, +40% heat resistance. Speed -10%.
BearHildir / events21 to 39Headdress of the Bear, Patterns of the Bear, Loincloth of the BearBerserk: +30% health regen, +15% stamina regen, +10% slash and chop damage, slightly weak to physical hits.
VileboneEvents48 to 66Vilebone Visage, Vilebone Cage, Vilebone DrapesThe undead cousin of the Bear set's berserk styling.
Lox FurPlains48 to 66Lox Fur Hood, Lox Fur Jacket, Lox Fur TrousersBoon of the Lox, with all three: Sneak +30, Bows +15. Plains materials plus Writhan Roots; the light set between Fenris and Ask.
CallerDeep North78 to 102Headdress of the Caller, Robes of the Caller, Trousers of the Caller, Cape of the CallerThe 1.0 mage line, the eitr set beyond Embla.
VanguardDeep North114 to 138Hood of the Vanguard, Chestpiece of the Vanguard, Trousers of the Vanguard, Moose Hide CapeVanguard, with all three: +10% health and stamina regen, -20% dodge stamina, -10% run stamina drain. No movement penalty.
ProtectorDeep North132 to 150Helmet of the Protector, Breastplate of the Protector, Trousers of the ProtectorThe heaviest armour in the game at 1.0, and the end of the progression.

Rule of thumb: wear the heavy set for boss fights and dungeon dives, keep Troll or Fenris in a chest for exploring and ore runs, and never upgrade the chest piece last since it carries the biggest share of the set's armor. Capes count toward the totals where the set has one.