VALHEIM.TOOLS

Spawners

10 destructible spawners · health, spawn odds, timers and drops off the prefabs

A spawner is a breakable object that keeps producing creatures while a player is near it. It wakes once someone is inside its trigger range, then every few seconds rolls one creature from its pool by weight, as long as fewer than its cap are alive nearby and fewer than a hard total exist within a kilometre. Each spawn rolls for stars at the spawner's own level-up chance, one roll per star. Breaking it ends the flow and pays out its drop table, which is why a greydwarf nest is worth the fight.

Greydwarf Nest
Health100
Takesresistant to blunt, resistant to pierce, ignores pickaxe, weak to fire, immune to frost, immune to poison, ignores spirit
Wakes within60 m
Spawns every10 s
Keeps alive3 within 20 m, 100 within 1000 m
Places themup to 4 m away, open ground only
Star roll15% per star, up to ★★
Prefab idSpawner_GreydwarfNest
Evil Bone Pile
Spawns

Found in half-buried burial chamber (not generated in 1.0), dungeon rooms: burial chambers, sunken crypts, fuling and draugr villages, Combat Ruins and Stone Tower Ruins.

Health50
Takesweak to blunt, immune to chop, immune to pickaxe
Wakes within20 m
Spawns every5 s
Keeps alive2 within 20 m, 100 within 1000 m
Places themup to 2.28 m away
Star roll15% per star, up to ★★
Prefab idBonePileSpawner
Body Pile
Spawns

Also Draugr archer 29% · up to ★★.

Found in Swamp Ruins, dungeon rooms: burial chambers, sunken crypts, fuling and draugr villages and Swamp Grave.

Health100
Takesresistant to pierce, ignores chop, ignores pickaxe, resistant to fire, immune to poison, weak to spirit
Wakes within20 m
Spawns every5 s
Keeps alive2 within 20 m, 100 within 1000 m
Places themup to 3 m away
Star roll15% per star, up to ★★
Prefab idSpawner_DraugrPile
Evil Bone Pile (Swamp)
Spawns

Skeleton (Swamp) 100% · up to ★★.

Found in Swamp Grave.

Health50
Takesweak to blunt, immune to chop, immune to pickaxe
Wakes within20 m
Spawns every5 s
Keeps alive2 within 20 m, 100 within 1000 m
Places themup to 2.28 m away
Star roll15% per star, up to ★★
Prefab idBonePileSpawner_swamp
Monument of Torment
Health400
Takesresistant to blunt, resistant to slash, resistant to pierce, immune to fire, resistant to frost, resistant to lightning, ignores poison, ignores spirit
Wakes within60 m
Spawns every10 s
Keeps alive3 within 20 m, 100 within 1000 m
Places themup to 4 m away, open ground only
Star rollnever
Prefab idSpawner_CharredStone
Monument of Torment (Elite)
Health400
Takesresistant to blunt, resistant to slash, resistant to pierce, immune to fire, resistant to frost, resistant to lightning, ignores poison, ignores spirit
Wakes within60 m
Spawns every10 s
Keeps alive3 within 20 m, 100 within 1000 m
Places themup to 4 m away, open ground only
Star roll5% per star, up to ★
Prefab idSpawner_CharredStone_Elite
Effigy of Malice
Health500
Takesresistant to pierce, weak to chop, resistant to fire, resistant to lightning, immune to poison
Wakes within60 m
Spawns every80 s
Keeps alive4 within 20 m, 15 within 1000 m
Places themup to 5 m away
Star roll5% per star, up to ★★
Prefab idSpawner_CharredCross
Wardrobe Shaft
Hexahedric Pulp
Health600
Takesresistant to pierce, resistant to pickaxe, weak to fire, weak to frost, immune to poison, resistant to spirit
Wakes within20 m
Spawns every5 s
Keeps alive1 within 20 m, 100 within 1000 m
Places themup to 5 m away
Star roll15% per star, up to ★★
Prefab idBlobMorkBig
Malicious Ice
Spawns

Also Jotun Warrior Dual Wield 25% · up to ★★.

Drops when broken

Found in Jotun invasions.

Health1000
Takesweak to chop, weak to pickaxe, weak to fire, resistant to frost, resistant to lightning, immune to poison
Wakes within120 m
Spawns every50 s
Keeps alive6 within 50 m, 50 within 100 m
Places themup to 10 m away, open ground only
Star roll15% per star, up to ★★
Prefab idBlackIce_Core