VALHEIM.TOOLS

Food & drink

97 consumables with health, stamina, eitr, regen and duration

Every food and drink in the game, sortable by health, stamina, eitr, regen and duration. Among cooked foods, Meat In Bread leads health at 110, Oatmeal gives 115 stamina and Fish Soup tops eitr at 105. Raw meat, eggs, doughs and unbaked pies aren't listed, because the game won't let you eat them until they're cooked.

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FoodHealthStaminaEitrRegenTime
Meat In BreadCooked11037-730mSeal Meat SoupStews11037-730mPiquant PiePies10535-630mSmoked Moose MeatCooked10535-725mMashed MeatCooked10034-625mFiery SvinstewStews9532-625mCooked Bonemaw MeatCooked9030-625mMisthare SupremeCooked8528-525mNorthern Morning FareFeasts858543750mCooked Moose MeatCooked8027-720mHoney Glazed ChickenCooked8026-530mMeat PlatterCooked8026-530mSerpent StewStews8026-430mAshlands Gourmet BowlFeasts757538650mLox Meat PiePies7524-430mCooked Asksvin TailCooked7024-620mCooked Serpent MeatCooked7023-325mCooked Volture MeatCooked7024-620mFish WrapsCooked7023-425mMushrooms Galore á la MistlandsFeasts656533550mWolf SkewerCooked6521-325mCooked Chicken MeatCooked6020-520mCooked Hare MeatCooked6020-520mCooked Seal BlubberCooked6020-520mCooked Seeker MeatCooked6020-520mPlains Pie PicnicFeasts5555-450mSausagesCooked5518-325mBlack SoupStews5017-320mCooked Lox MeatCooked5016-420mCooked FishCooked4515-220mCooked Wolf MeatCooked4515-320mDeer StewStews4515-325mHearty Mountain Logger's StewFeasts4545-350mSailor's BountyFeasts4545-350mFrosted SweetbreadCooked4343-430mCooked Bear MeatCooked4013-220mMinced Meat SauceCooked4013-325mOatmealCooked3911585530mPancakesCooked39115-530mFish SoupStews3718105530mOat MilkDrinks37110-525mOven PancakeCooked3718105530mPulled BearCooked3716-330mBlack Forest Buffet PlatterFeasts3535-350mCooked Deer MeatCooked3512-220mCooked EggCooked3512-220mKaleForage3535-115mKale ChipsCooked35105-525mLingonberriesForage3535-115mLingonberry JuiceDrinks35105-525mMeatballs and PoteitrCooked3518105525mPoteitrForage353535115mSwamp Dweller's DelightFeasts3535-350mWhole Roasted Meadow BoarFeasts3535-250mBaked PoteitrCooked3417100525mRoasted Crust PiePies34100-430mOatsForage3333-330mWolf JerkyCooked3333-330mMarinated GreensCooked321695430mScorching MedleyCooked3295-425mCooked Boar MeatCooked3010-220mFiddleheadForage3030-115mFish 'n' BreadCooked3090-330mLuminous LarvaForage3030-110mSmoked FishCooked301695525mSparkling ShroomshakeDrinks301590425mSpicy MarmaladeCooked3090-425mVineberry ClusterForage303030115mMushroom OmeletteCooked2885-325mSeeker AspicCooked281485330mSizzling Berry BrothStews281485425mYggdrasil PorridgeStews271380325mSaladCooked2680-325mBlood PuddingCooked2575-230mGrilled Neck TailCooked258-220mJotun PuffsForage2525-115mMagecapForage252525115mStuffed MushroomCooked251275325mBoar JerkyCooked2323-230mBreadCooked2370-225mEyescreamCooked2165-125mBlue MushroomForage2020-110mOnion SoupStews2060-120mTurnip StewStews1855-225mMuckshakeDrinks1650-120mCarrot SoupStews1545-225mMushroomForage1515-115mRoyal JellyForage1515-115mSmoke PuffForage1515-115mQueen's JamCooked1440-220mCloudberriesForage1340-115mOnionForage1340-115mCarrotForage1032-115mYellow MushroomForage1030-110mBlueberriesForage825-110mHoneyForage835-115mRaspberriesForage720-110m
How food wears off

A food doesn't hold its full value until the timer runs out. Every second the game multiplies its health, stamina and eitr by the share of time left raised to the power 0.3, so the loss is slow at first and steep at the end: with half the time left you still get 81%, with a quarter left 66%, and with a tenth left 50%. Regen works differently. The health a food heals every 10 seconds stays at its full value right up to the moment it expires. The 25 health and 75 stamina every character starts with sit on top of all this and never wear off.

Meat In Bread: 110 health, 37 stamina, 7 regen, lasts 30 min
Time leftShare of statsHealthStamina
100% (30 min)100%11037
75% (23 min)92%10134
50% (15 min)81%8930
25% (8 min)66%7324
10% (3 min)50%5519

You can't eat the same food again until it's below half its duration, and eating it then puts both the timer and the stats back to full. With three foods already going, a fourth only goes down once one of them is past the halfway mark, and it replaces whichever has the least time left.