Food & drink
97 consumables with health, stamina, eitr, regen and duration
Every food and drink in the game, sortable by health, stamina, eitr, regen and duration. Among cooked foods, Meat In Bread leads health at 110, Oatmeal gives 115 stamina and Fish Soup tops eitr at 105. Raw meat, eggs, doughs and unbaked pies aren't listed, because the game won't let you eat them until they're cooked.
A food doesn't hold its full value until the timer runs out. Every second the game multiplies its health, stamina and eitr by the share of time left raised to the power 0.3, so the loss is slow at first and steep at the end: with half the time left you still get 81%, with a quarter left 66%, and with a tenth left 50%. Regen works differently. The health a food heals every 10 seconds stays at its full value right up to the moment it expires. The 25 health and 75 stamina every character starts with sit on top of all this and never wear off.
| Time left | Share of stats | Health | Stamina |
|---|---|---|---|
| 100% (30 min) | 100% | 110 | 37 |
| 75% (23 min) | 92% | 101 | 34 |
| 50% (15 min) | 81% | 89 | 30 |
| 25% (8 min) | 66% | 73 | 24 |
| 10% (3 min) | 50% | 55 | 19 |
You can't eat the same food again until it's below half its duration, and eating it then puts both the timer and the stats back to full. With three foods already going, a fourth only goes down once one of them is past the halfway mark, and it replaces whichever has the least time left.