VALHEIM.TOOLS

Captive Fuling

Plains Monsters
What to know

Captive Fuling has 250 health and spawns in the Deep North.

Spirit does nothing to it at all. Blunt, slash and pierce land at full damage, so that is what to bring.

Its hardest hit is goblin torch deep north at 85 blunt and 85 fire, out of 4 attacks.

Some of what it throws is elemental, so fire resistance is worth having.

Of everything craftable, Frostfire Crossbow, Thunderblood Crossbow and Lightning Strike put the most damage through what it resists.

It always drops Ancient Coin.

About

Captive Fuling is a Fuling held in the Morkhalla dungeon, with 250 health against the 175 of a Plains Fuling and the same immunity to spirit damage. Up to 35 of them are placed across the dungeon's 11 rooms, the densest enemy layout anywhere, and they carry the same mix of clubs, swords, spears and torches. Every kill drops 1 to 2 Ancient Coin, 20 to 40 Coins a quarter of the time, and 1 to 10 Lingonberries on a 20 percent roll. There is no trophy and no black metal.

Fighting it

Individually trivial and collectively a real problem, so the fight is about not opening two rooms at once. Their club and sword both hit 160, the spear 150 pierce, and the torch adds 85 fire on top of 85 blunt. Every kill is worth making: 1 to 2 Ancient Coin guaranteed, 20 to 40 Coins a quarter of the time, and Lingonberries one time in five, which is exactly what you need to tame a Moose.

Club160 blunt.
Sword160 slash.
Spear150 pierce.
Torch85 blunt and 85 fire.
Spawn command

With devcommands enabled, this spawns Captive Fuling in front of you. The third number is the level: 3 spawns a 2-star.

Creature ID: GoblinDeepNorth · all console commands and IDs