VALHEIM.TOOLS

Shadow

Deep North
What to know

Shadow has 750 health and spawns in the Deep North.

Nothing but a player can damage it, so tames, Dvergr and summoned companions do nothing for this part of the fight.

Its hardest hit is sp battleaxe crystal at 90 slash and 30 spirit, out of 5 attacks.

Some of what it throws is elemental, so spirit resistance is worth having.

About

Shadow is a Deep North creature with 750 health that nothing in the game can hurt. Its damage table sets blunt, slash, pierce, fire, frost, lightning, poison, spirit and damage dealt by other creatures all to Ignore, and it has no attack of its own, so a shadow can neither be killed nor kill. It spawns at night only, walks at 1.6 and runs at 7, and it drops nothing.

Fighting it

You cannot kill it, so treat it as terrain that follows you. It moves at run speed 7, which is faster than you in full armour, so distance is bought with doors, water and ledges rather than sprinting. Up to three patrol a North Village and more haunt the Winding Tunnels, where the corridors take away most of your options. Plan the route out before you go in.

Spawning
WhereRollGroupConditions
Deep North10% every 300 s, max 5 near you2 to 4night only · above 10 m · in forest · up to ★★

Each 64 m zone keeps its own timer per entry and rolls the chance once per interval while loaded; a zone never loaded before rolls the moment you arrive. The spawn lands 40 to 80 m from a player, never inside a base unless noted, and "max near you" counts the loaded area around that zone. Dungeon and camp spawners are separate and not counted here.

Spawn command

With devcommands enabled, this spawns Shadow in front of you. The third number is the level: 3 spawns a 2-star.

Creature ID: ShadowPerson · all console commands and IDs