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Kall Fimbulbringer

Boss
Forsaken
At a glance

Kall Fimbulbringer is a 3-phase fight totalling 47,000 health, with the final phase alone holding 30,000 of it.

It resists pierce, fire, frost and lightning; spirit does nothing to it at all. Blunt and slash land at full damage, so that is what to bring.

Its hardest hit is chain rush at 125 blunt and 125 pierce, out of 13 attacks.

Some of what it throws is elemental, so fire and frost resistance is worth having.

Of everything craftable, Thunderblood Sledge, Frostfire Sledge and Thunderblood Greatsword put the most damage through what it resists.

You summon it by offering 3 Malicious Blood at its altar.

It always drops Sacrificial Blood and Crown Jewel.

Summoning

Kall Fimbulbringer waits in the Deep North. His chamber is a location called the Aesir Passage, and a world holds three of them, so the map pin is the way in rather than an open-air altar like the earlier seven. The offering bowl sits inside, and it takes three Malicious Blood, which you get by breaking Black Ice cores in the same biome.

The fight

This is three fights stacked into one, 47,000 health across the phases, with the last phase alone holding 30,000. That makes it the largest pool in the game, ahead of Fader's 25,000. He resists pierce, fire, frost and lightning, and spirit does nothing to him at all, so blunt and slash are the only damage that lands properly: the Thunderblood and Frostfire sledges and greatswords are the clean picks. His chains reach much further than they look, sweeping and whirling across most of the arena, and the third phase adds fire and frost on top of every chain attack, so bring resistance for both. The heaviest single hit is a chain rush at 125 blunt and 125 pierce.

Chain slamOverhead smash with one or both chains, 160 blunt. Blockable, but it carries a lot of force.
Chain sweepWide horizontal swing that covers far more ground than the animation suggests. Move in, not back.
Chain whirlSpins both chains around him, 150 blunt plus 20 frost. In the third phase this adds 50 fire and 50 frost.
Chain rushA lunge that closes distance, 125 blunt and 125 pierce. His hardest hit.
Chain flurryRapid repeated strikes at 250 blunt across the sequence. Third phase only.
Summon the forsakenIn the second phase he calls up aspects of all seven bosses before him: the Lightning Stag, the Living Forest, the Writhing Dead, the Dragon Mother, the Twisted Soul, the Crawling Matriarch and the Emerald Flame. Clear them or outlast them, but do not try to fight him and all of them at once.
Forsaken power

Kall Fimbulbringer is the only forsaken who grants no power. There is nothing after him to need one for.

He drops Sacrificial Blood and the Crown Jewel, and that is the end of the chain that started with a stag in the Meadows.

Spawn command

With devcommands enabled, this spawns Kall Fimbulbringer in front of you. The third number is the level: 3 spawns a 2-star.

Creature ID: FrozenKing · all console commands and IDs