Spirit Caller
Summon otherworldly aid. It only costs a drop of your blood...
Spirit Caller is a two-handed blood magic staff with no bench recipe of its own:
Cast: Spirit Caller is poured at a level 3 Galdr table from 8
Frozen Branch, 5
Nornathread, one
Moose Trophy and one
Mould: Spirit Caller, then hardened into the finished staff at a Frost Foundry, which burns
Liquid Frost for 50 seconds to do it. Its single attack summons a spirit beast, a boar, wolf, bear or moose, that fights for you already tamed, at 100 eitr and 40% of the caster's current health. Blood Magic is the skill it trains and the one that decides how strong the summon is. It holds 400 durability, blocks for 48, upgrades to quality 4 and costs 5% movement speed to carry.
No bench makes this outright. The station recipe below only upgrades it; the piece itself is cast from a mould and hardened at a Frost Foundry.
50 seconds burning Liquid Frost turns the cast into the finished Spirit Caller. Upgrades then happen at the Galdr Table, level 4 and up.
Listed at the Galdr Table for upgrades only; the base amounts are what the cast above already cost. Per-level costs are in the table below.
Past quality 4, the Forge of Potential will take it one level further for 1 Bloodgold Battle Idol plus 18 Frozen Branch and 9 Nornathread. No other station asks for the idol.
| Material | Quality 2 | Quality 3 | Quality 4 | Total |
|---|---|---|---|---|
| 4 | 8 | 16 | 36 | |
| 2 | 4 | 8 | 19 | |
| 1 | ||||
| Station level | Galdr Table 4 | Galdr Table 5 | Galdr Table 6 |
Each quality level adds 50 durability. Quality 2 costs the per-level amount, quality 3 twice that and quality 4 four times, so the last level is more than half of the total.
With devcommands enabled, this drops Spirit Caller at your feet. The ID is case sensitive; the last number is the amount.
Item ID: StaffSpiritCaller · see the spawn command or all console commands and IDs