Robes of the Caller
Gold trimmed robes, fit for only the most powerful of mages.
Robes of the Caller is a chest armour piece with no bench recipe of its own:
Cast: Robes of the Caller is poured at a level 3 Galdr table from 6
Bloodgold, 6
Moose Hide, 5
Nornathread and one
Mould: Robes of the Caller, then hardened into the finished piece at a Frost Foundry, which burns
Liquid Frost for 50 seconds to do it. It gives 22 armour, 2 more per quality level to 28 at quality 4, adds 0.6 eitr regeneration, and costs 2% movement speed.
No bench makes this outright. The station recipe below only upgrades it; the piece itself is cast from a mould and hardened at a Frost Foundry.
50 seconds burning Liquid Frost turns the cast into the finished Robes of the Caller. Upgrades then happen at the Galdr Table, level 4 and up.
Listed at the Galdr Table for upgrades only; the base amounts are what the cast above already cost. Per-level costs are in the table below.
Past quality 4, the Forge of Potential will take it one level further for 1 Bloodgold Protection Idol plus 13 Bloodgold, 13 Moose Hide and 13 Nornathread. No other station asks for the idol.
| Material | Quality 2 | Quality 3 | Quality 4 | Total |
|---|---|---|---|---|
| 3 | 6 | 12 | 27 | |
| 1 | ||||
| 3 | 6 | 12 | 27 | |
| 3 | 6 | 12 | 26 | |
| Station level | Galdr Table 4 | Galdr Table 5 | Galdr Table 6 |
Each quality level adds 2 armor and 200 durability. Quality 2 costs the per-level amount, quality 3 twice that and quality 4 four times, so the last level is more than half of the total.
With devcommands enabled, this drops Robes of the Caller at your feet. The ID is case sensitive; the last number is the amount.
Item ID: ArmorDeepNorthMageChest · see the spawn command or all console commands and IDs