VALHEIM.TOOLS
Deep North tierChest

Robes of the Caller

Gold trimmed robes, fit for only the most powerful of mages.

Robes of the Caller is a chest armour piece with no bench recipe of its own: Cast: Robes of the Caller is poured at a level 3 Galdr table from 6 Bloodgold, 6 Moose Hide, 5 Nornathread and one Mould: Robes of the Caller, then hardened into the finished piece at a Frost Foundry, which burns Liquid Frost for 50 seconds to do it. It gives 22 armour, 2 more per quality level to 28 at quality 4, adds 0.6 eitr regeneration, and costs 2% movement speed.

How it's made

No bench makes this outright. The station recipe below only upgrades it; the piece itself is cast from a mould and hardened at a Frost Foundry.

3. Harden it at the Frost Foundry

50 seconds burning Liquid Frost turns the cast into the finished Robes of the Caller. Upgrades then happen at the Galdr Table, level 4 and up.

Upgrade recipe
Station Galdr TableLevel 3

Listed at the Galdr Table for upgrades only; the base amounts are what the cast above already cost. Per-level costs are in the table below.

Past quality 4, the Forge of Potential will take it one level further for 1 Bloodgold Protection Idol plus 13 Bloodgold, 13 Moose Hide and 13 Nornathread. No other station asks for the idol.

Upgrades
MaterialQuality 2Quality 3Quality 4Total
Bloodgold361227
Mould: Robes of the Caller1
Moose Hide361227
Nornathread361226
Station levelGaldr Table 4Galdr Table 5Galdr Table 6

Each quality level adds 2 armor and 200 durability. Quality 2 costs the per-level amount, quality 3 twice that and quality 4 four times, so the last level is more than half of the total.

Spawn command

With devcommands enabled, this drops Robes of the Caller at your feet. The ID is case sensitive; the last number is the amount.

Item ID: ArmorDeepNorthMageChest · see the spawn command or all console commands and IDs