Dvergr Rogue has 350 health and spawns in the Mistlands.
Spirit does nothing to it at all. Blunt, slash and pierce land at full damage, so that is what to bring.
Its hardest hit is arbalest at 160 pierce, out of 3 attacks.
Of everything craftable,
Frostfire Crossbow,
Thunderblood Crossbow and
Lightning Strike put the most damage through what it resists.
It always drops
Coins.
Dvergr Rogue is a neutral Dvergr faction crossbowman that can spawn anywhere in the Mistlands and clusters at excavations, guard towers, harbours and lighthouses, up to eight to a site. It has 350 health and is immune to spirit, with everything else landing at full damage. It stays neutral until you damage it, its neighbours, or any structure covered by a Dvergr ward, then shoots for 110 pierce every 6 seconds out to 15 meters and bashes with the crossbow for 70 blunt inside 2.5 meters. Every kill drops 2 to 15
Coins,
Black Marble at 50%, 1 to 2
Soft Tissue at 25% and the
Dvergr Trophy at 5%.
Neutral means free labor: they fight seekers and gjall for you, and escorting a patrol into a hostile camp is legitimate strategy. If you turn on them, respect the arbalest: 110 pierce per bolt with real accuracy. Rush the shooter behind a shield and the fight ends at melee range, where they are far less impressive.
| Where | Roll | Group | Conditions |
|---|---|---|---|
| Mistlands | 30% every 1000 s, max 2 near you | 1 to 2 | day only · up to ★★ |
Each 64 m zone keeps its own timer per entry and rolls the chance once per interval while loaded; a zone never loaded before rolls the moment you arrive. The spawn lands 40 to 80 m from a player, never inside a base unless noted, and "max near you" counts the loaded area around that zone. Dungeon and camp spawners are separate and not counted here.
With devcommands enabled, this spawns Dvergr Rogue in front of you. The third number is the level: 3 spawns a 2-star.
Creature ID: Dverger · all console commands and IDs