VALHEIM.TOOLS

Mining calculator

Swings, time, stamina and yield for every tree and ore with your own tool and skill

Tool
Quality
Wood Cutting
Damage to trees and logs, and the skill chopping trains
Axes
Only the stamina cost of a swing

50 base plus what your food gives. Rested adds half again to skill gain.

BeechMeadows
Swingsabout 19
Time swinging30 s
Stamina150 (1.5 full bars)
Durability used19 of 125
Per stamina bar0.7
Per repair6.7
Wood Cutting XP28.1
Levels from one0 to 5
PartHealthPer swingSwingsDrops
Trunk8010-224-8avg 5.7Resin 0.3Feathers 0.3Beech Seeds 1.7
Log6010-223-6avg 4.3
2 x Half log6010-223-6avg 4.3Wood 10
Stumpoptional8010-224-8avg 5.7Wood 2
What it gives
20Wood1.7Beech Seeds0.3Resin0.3Feathers+2Wood from the stump
Every axe at full quality
How a swing is worked out

Trees and logs take only chop damage and rock takes only pickaxe damage; every other type on the tool does nothing to them. Each swing then rolls your skill: at level 0 a swing lands for 25% to 55% of the tool's number, at 50 for 55% to 85%, and at 100 for 85% to 100%. That's why the swing counts above come as a range, and why the average sits a little above the middle of it: the last swing on a log usually overkills.

Chopping has a quirk. Damage to a tree uses your Wood Cutting skill, and Wood Cutting is the skill it trains, but the stamina a swing costs follows your Axes skill, which chopping never raises. Axes also restart their combo every time they hit a tree, so the third, double-damage swing of the combo never lands on wood and every chop takes the full length of a first swing.

Ore deposits come apart in two steps. The first hit breaks a one-health shell, and the deposit becomes a cluster of pieces, each with its own health and its own roll for ore. A tool below an object's tier does nothing at all, so a Bronze Pickaxe bounces off silver and only Black Metal reaches flametal. Skill levels are on the skill pages, and the trees guide lists where each tree grows.