Fenring has 300 health and spawns in the mountains.
It takes extra damage from fire; it resists poison. Blunt, slash and pierce land at full damage, so that is what to bring.
Its hardest hit is jump at 95 slash, out of 2 attacks.
Of everything craftable,
Frostfire Crossbow,
Thunderblood Crossbow and
Frostfire Sledge put the most damage through what it resists.
It always drops
Wolf Fang.
Fenring is a Mountain creature that spawns only at night, with 300 health, a weakness to fire and resistance to poison. Every kill drops 1 to 2
Wolf Fangs and the
Fenring Trophy at 10 percent. It claws for 85 slash every 3 seconds within 2.5 meters, and pounces for 95 slash only from 5 to 9 meters out, so staying pressed against it disables the heavier attack entirely. It runs at 7 meters per second, fast enough to stay on a sprinting player.
They burn well, and their claws respect a parry. The jump attack has a long tell; sidestep it and the follow-up window is all yours. Fight them near a campfire at night or just do your mountain business in daylight.
| Where | Roll | Group | Conditions |
|---|---|---|---|
| Mountain | 20% every 400 s, max 2 near you | 1 | night only |
Each 64 m zone keeps its own timer per entry and rolls the chance once per interval while loaded; a zone never loaded before rolls the moment you arrive. The spawn lands 40 to 80 m from a player, never inside a base unless noted, and "max near you" counts the loaded area around that zone. Dungeon and camp spawners are separate and not counted here.
With devcommands enabled, this spawns Fenring in front of you. The third number is the level: 3 spawns a 2-star.
Creature ID: Fenring · all console commands and IDs