Hare has 10 health and spawns in the Mistlands.
Spirit does nothing to it at all. Blunt, slash and pierce land at full damage, so that is what to bring.
Of everything craftable,
Frostfire Crossbow,
Thunderblood Crossbow and
Lightning Strike put the most damage through what it resists.
It always drops
Hare Meat and
Scale Hide.
Hare is a passive Mistlands animal with 10 health that flees rather than fights. It walks at 1 meter per second but bolts at 7 once startled, so a bow or a thrown spear beats chasing it across broken ground. Every kill drops 1
Hare Meat and 1 to 3
Scale Hide, with the
Hare Trophy at 5 percent. Scale hide is the material behind the biome's armor and the meat feeds its cooking recipes, so hares are worth killing on sight.
Ten health, absurd reflexes. Sneak close or snipe them mid-graze; chasing one across mist and cliffs is a stamina bill you do not want. Kill them on land, since both drops sink.
| Where | Roll | Group | Conditions |
|---|---|---|---|
| Mistlands | 50% every 100 s, max 10 near you | 1 to 3 | up to ★★ |
Each 64 m zone keeps its own timer per entry and rolls the chance once per interval while loaded; a zone never loaded before rolls the moment you arrive. The spawn lands 40 to 80 m from a player, never inside a base unless noted, and "max near you" counts the loaded area around that zone. Dungeon and camp spawners are separate and not counted here.
With devcommands enabled, this spawns Hare in front of you. The third number is the level: 3 spawns a 2-star.
Creature ID: Hare · all console commands and IDs