Neck has 5 health and spawns in the Meadows.
It takes extra damage from fire; it resists poison; spirit does nothing to it at all. Blunt, slash and pierce land at full damage, so that is what to bring.
Its only attack is bite attack, 6 slash.
Of everything craftable,
Frostfire Crossbow,
Thunderblood Crossbow and
Frostfire Sledge put the most damage through what it resists.
Neck is a small amphibian of the Meadows with 5 health, the least of anything in the game that fights back, and a bite for 6 slash in a 1.7 meter arc every 4 seconds. It is weak to fire, resistant to poison and immune to spirit, though almost any weapon kills it in one or two hits. It drops a
Neck Tail 70 percent of the time and the
Neck Trophy 5 percent, and neck tails are the first cookable meat most players find. Necks stay near ponds, rivers and the shoreline, and spawn day and night.
Their tails grill into decent early food, so cull them on sight. They burn easily and their bite barely scratches; the only real danger is a pack of them on a fresh character with no armor.
| Where | Roll | Group | Conditions |
|---|---|---|---|
| Meadows | 100% every 30 s, max 8 near you | 2 to 4 | altitude 0 to 10 m · weather: Rain, ThunderStorm, LightRain · up to ★★ |
| Meadows | 50% every 100 s, max 6 near you | 2 to 4 | altitude -1.5 to 0.5 m · up to ★★ |
Each 64 m zone keeps its own timer per entry and rolls the chance once per interval while loaded; a zone never loaded before rolls the moment you arrive. The spawn lands 40 to 80 m from a player, never inside a base unless noted, and "max near you" counts the loaded area around that zone. Dungeon and camp spawners are separate and not counted here.
With devcommands enabled, this spawns Neck in front of you. The third number is the level: 3 spawns a 2-star.
Creature ID: Neck · all console commands and IDs