VALHEIM.TOOLS
World settings

World modifiers

5 sliders · 7 presets · 7 toggles

Every world modifier is a set of global keys, and these are the exact values each option sets, read from the game files. The biggest swing is on combat: Very Hard means creatures take 70% damage; you take 200% damage from creatures; creatures are 120% size and speed outdoors; stars are 1.4x as likely. On Normal you lose 5% of every skill when you die. The settings live on the world, not the character, so a character carried into another world plays by that world's rules, and they can be changed later on an existing world from the world list. A dedicated server takes them as launch arguments: -preset hardcore, -modifier raids muchmore with the value shown beside each option below, or -setkey nomap for a single toggle.

Combat

Governs how much damage you give and take. Also governs how likely you are to encounter higher leveled enemies, and how dangerous they are.

Very Easy-modifier combat veryeasycreatures take 125% damage; you take 50% damage from creatures; creatures are 90% size and speed outdoors
Easy (default)-modifier combat easycreatures take 110% damage; you take 75% damage from creatures; creatures are 95% size and speed outdoors
Normalgame default
Hard-modifier combat hardcreatures take 85% damage; you take 150% damage from creatures; creatures are 110% size and speed outdoors; stars are 1.2x as likely
Very Hard-modifier combat veryhardcreatures take 70% damage; you take 200% damage from creatures; creatures are 120% size and speed outdoors; stars are 1.4x as likely
Death penalty

Governs what happens when you die.

Casual-modifier deathpenalty casualkeep equipped gear on death; 0.75% skill loss on death
Very Easy (default)-modifier deathpenalty veryeasy0.75% skill loss on death
Easy-modifier deathpenalty easy2.5% skill loss on death
Normalgame default
Hard-modifier deathpenalty hardunequipped items are destroyed on death, equipped gear goes to the tombstone; 7.5% skill loss on death
Hardcore-modifier deathpenalty hardcoreeverything you carry is destroyed on death; every skill resets to 0 on death
Resources

Governs the amount of resources you gain from the world and from enemies.

x 0.5-modifier resources muchless0.5x drops, loot, pickables, honey and sap
x 0.75 (default)-modifier resources less0.75x drops, loot, pickables, honey and sap
Normalgame default
x 1.5-modifier resources more1.5x drops, loot, pickables, honey and sap
x 2-modifier resources muchmore2x drops, loot, pickables, honey and sap
x 3-modifier resources most3x drops, loot, pickables, honey and sap
Raids

Governs how often enemies may raid your base.

None-modifier raids noneno raids
Much Less-modifier raids muchlessa raid roll every 92 min at 10%
Less (default)-modifier raids lessa raid roll every 69 min at 13.3%
Normalgame default
More-modifier raids morea raid roll every 27.6 min at 33.3%
Much More-modifier raids muchmorea raid roll every 13.8 min at 66.7%
Portals

Changes how portals work in the game.

Portal Items-modifier portals casualanything can go through a portal
Normal (default)game default
No boss portals-modifier portals hardno portals or leaving a boss dungeon while a boss is active
No portals-modifier portals veryhardportals do not work
Presets7

A preset only sets sliders and toggles, so anything it does not mention stays at the default. Hard and Hardcore also speed raids up, and Casual and Hammer switch them off.

Default

game default.

Casual

creatures wait until you attack; no raids; 1.5x drops, loot, pickables, honey and sap; creatures take 125% damage; you take 50% damage from creatures; keep equipped gear on death; 0.75% skill loss on death; anything can go through a portal; raids follow each player's own boss kills; creatures are 90% size and speed outdoors.

Easy

creatures take 110% damage; you take 75% damage from creatures; a raid roll every 69 min at 13.3%; creatures are 95% size and speed outdoors.

Hard

creatures take 85% damage; you take 150% damage from creatures; a raid roll every 27.6 min at 33.3%; creatures are 110% size and speed outdoors; stars are 1.2x as likely.

Hardcore

creatures take 70% damage; you take 200% damage from creatures; a raid roll every 27.6 min at 33.3%; every skill resets to 0 on death; everything you carry is destroyed on death; no map or minimap; no portals or leaving a boss dungeon while a boss is active; creatures are 120% size and speed outdoors; stars are 1.4x as likely.

Immersive

no map or minimap; portals do not work; fire spreads through wood everywhere, not only in the Ashlands.

Hammer mode

build pieces cost nothing once discovered; creatures wait until you attack; no raids.

Toggles7
playereventsraids follow each player's own boss kills
nobuildcostbuild pieces cost nothing once discovered
nomapno map or minimap
noportalsportals do not work
teleportallanything can go through a portal
passivemobscreatures wait until you attack
firefire spreads through wood everywhere, not only in the Ashlands
The fine print

The damage rates stack with the game's own group scaling: each extra player within 100 metres, up to five, makes creatures hit a little harder and take less damage, so a Very Hard world played in a group is harder again. Size and speed only change outdoors: dungeon interiors keep their normal creatures. The resource rate multiplies creature drop amounts, chest and destructible loot (extra loot rolls, with the fraction as a partial last roll), berries and mushrooms, beehives and sap collectors, and never pushes a single drop past a full stack. Death penalty skill loss is a share of each skill's current level, so a level 80 skill loses 4 levels on Normal.