Valheim seed banplv
The shortest run north
The nearest Mörkhalla is 6.8 km from spawn and the Winding Tunnels 6.9 km, against a median of 8.4 km and 8.4 km. The Aesir Passage still sits 7.2 km out, which is simply where the Deep North is.
Flat biome colours from the same generator the map runs, matching Valheim 1.0.21. Spawn sits at (6, 1602); every distance below is measured from it to the nearest instance.
Distance and compass point of the nearest copy, from the spawn stones.
Spawn is on a 5.0 km² island, 4% of the world's land: Black Forest 61%, Meadows 28%, Mountain 9%. The world has 39 landmasses of 1 km² or more.
Land is terrain above the waterline on a 41 m grid, joined at corners. A narrow strait can still be swum.
By sea only: The Elder, Bonemass, Moder, Yagluth, Queen's Entrance, Fader, Kall Fimbulbringer, Bog Witch.
Counts of every placed instance inside a 2 km radius of the spawn stones, so the numbers include the dungeons you would find by walking outward before your first boat.
Share of the 10 km playable disc, from the same biome grid the map is drawn from.
Biome mix within 1 km of the stones, the ground your first base goes on.
All curated seeds are listed on best seeds, and any seed at all opens in the seed map.