Deer has 10 health and spawns in the Meadows and Black Forest.
Spirit does nothing to it at all. Blunt, slash and pierce land at full damage, so that is what to bring.
Of everything craftable,
Frostfire Crossbow,
Thunderblood Crossbow and
Lightning Strike put the most damage through what it resists.
Deer is a passive Forest Monsters creature grazing the Meadows and Black Forest at all hours. It has 10 health, no attack of any kind, and a run speed of 7 that it uses the instant it notices you, which is why a bow beats chasing one. Every kill gives 2
Deer Meat and 1 to 3
Deer Hide, with the
Deer Trophy at 50%.
Crouch and approach from behind their sightline, then commit to one thrown
flint spear or an arrow. Antlers mark a starred deer, worth the extra stalk for the bigger hide yield. Once you have the
Stagbreaker, its shockwave drops whole groups at once.
| Where | Roll | Group | Conditions |
|---|---|---|---|
| Meadows, Black Forest | 50% every 100 s, max 4 near you | 1 to 3 | in forest · up to ★★ |
Each 64 m zone keeps its own timer per entry and rolls the chance once per interval while loaded; a zone never loaded before rolls the moment you arrive. The spawn lands 40 to 80 m from a player, never inside a base unless noted, and "max near you" counts the loaded area around that zone. Dungeon and camp spawners are separate and not counted here.
With devcommands enabled, this spawns Deer in front of you. The third number is the level: 3 spawns a 2-star.
Creature ID: Deer · all console commands and IDs