Drake has 100 health and spawns in the mountains.
It takes extra damage from fire; frost and spirit do nothing to it at all. Blunt, slash and pierce land at full damage, so that is what to bring.
Its only attack is spit cold, 90 frost.
Some of what it throws is elemental, so frost resistance is worth having.
Of everything craftable,
Thunderblood Crossbow,
Lightning Strike and
Staff of Embers put the most damage through what it resists.
It always drops
Freeze Gland.
Drake is a flying frost dragon of the Mountain with 100 health, immune to frost and spirit and weak to fire. It only attacks at range, spitting three ice projectiles that deal 90 frost damage each and apply Frost, fired from 5 to 15 meters out on a 6 second cooldown. Every kill drops 1 to 2
Freeze Glands and a 10 percent chance of the
Drake Trophy. Drakes are the male brood of
Moder and circle the peaks day and night.
They hover in place to spit, which makes them easy bow practice: they are weak to fire and every hit staggers them out of the air. The ice balls travel slow enough to strafe at range.
| Where | Roll | Group | Conditions |
|---|---|---|---|
| Mountain | 25.600000381469727% every 120 s, max 2 near you | 1 | above 100 m |
Each 64 m zone keeps its own timer per entry and rolls the chance once per interval while loaded; a zone never loaded before rolls the moment you arrive. The spawn lands 40 to 80 m from a player, never inside a base unless noted, and "max near you" counts the loaded area around that zone. Dungeon and camp spawners are separate and not counted here.
With devcommands enabled, this spawns Drake in front of you. The third number is the level: 3 spawns a 2-star.
Creature ID: Hatchling · all console commands and IDs