Fuling Berserker has 800 health and spawns in the plains.
Spirit does nothing to it at all. Blunt, slash and pierce land at full damage, so that is what to bring.
Its hardest hit does 130 blunt, out of 3 attacks.
Of everything craftable,
Frostfire Crossbow,
Thunderblood Crossbow and
Lightning Strike put the most damage through what it resists.
It always drops
Coins and
Black Metal Scrap.
Fuling Berserker is a Plains creature with 800 health that guards Fuling villages and stonehenges rather than spawning in the open world at any hour. It is immune to spirit damage and resists nothing else, so the fight is a straight damage race against a 130 blunt club that swings every 2 seconds and chops through trees and buildings on the same hit, plus a three-strike ground slam every 20 seconds inside 6 meters. Every kill drops 3 to 5
Black Metal Scrap and 5 to 20
Coins, with the
Fuling Totem at 10 percent and the
Fuling Berserker Trophy at 5 percent. The totem is the reason to farm it, since five are needed to summon
Yagluth.
The rage combo comes in three ground slams walking toward you; roll sideways, not backward. Frost slows nothing they respect, but they have no resistances either, so your best weapon is simply your best weapon. Kill the shamans first or their barrier soaks your damage.
| Where | Roll | Group | Conditions |
|---|---|---|---|
| Plains | 20% every 1000 s, max 1 near you | 1 to 2 | up to ★★ |
Each 64 m zone keeps its own timer per entry and rolls the chance once per interval while loaded; a zone never loaded before rolls the moment you arrive. The spawn lands 40 to 80 m from a player, never inside a base unless noted, and "max near you" counts the loaded area around that zone. Dungeon and camp spawners are separate and not counted here.
With devcommands enabled, this spawns Fuling Berserker in front of you. The third number is the level: 3 spawns a 2-star.
Creature ID: GoblinBrute · all console commands and IDs