Stone Golem has 800 health and spawns in the mountains.
It takes extra damage from pickaxe; it resists slash and pierce; fire, frost, poison and spirit do nothing to it at all. Blunt lands at full damage, so that is what to bring.
Its hardest hit is 1 spike at 110 pierce, out of 4 attacks.
Of everything craftable,
Lightning Strike,
Thunderblood Sledge and
Nord Sledge put the most damage through what it resists.
Stone Golem is a Mountain creature that sleeps disguised as a snow-covered boulder until something disturbs it, then attacks players and other creatures alike. It has 800 health, is immune to fire, frost, poison and spirit, resists slash and pierce, and is very weak to pickaxe, which is the fastest way through it. Half spawn with sledges and half with spikes; every attack deals 110 damage, blunt from the sledges and pierce from the forward spike thrust, on cooldowns of 8 to 15 seconds, and all of them carry 100 chop and 100 pickaxe that tears up the ground and anything built on it. It drops 5 to 10
Stone and 8 to 12
Crystal every kill, with a
Stone Golem Trophy at 5%.
Weapons bounce off; a
pickaxe is the counter, dealing double damage while everything else scratches. They cannot climb cliffs or tight switchbacks, so terrain beats them for free. Sleeping golems can simply be walked around, and sometimes that is the whole strategy.
| Where | Roll | Group | Conditions |
|---|---|---|---|
| Mountain | 25.600000381469727% every 120 s, max 1 near you | 1 | above 120 m |
Each 64 m zone keeps its own timer per entry and rolls the chance once per interval while loaded; a zone never loaded before rolls the moment you arrive. The spawn lands 40 to 80 m from a player, never inside a base unless noted, and "max near you" counts the loaded area around that zone. Dungeon and camp spawners are separate and not counted here.
With devcommands enabled, this spawns Stone Golem in front of you. The third number is the level: 3 spawns a 2-star.
Creature ID: StoneGolem · all console commands and IDs