VALHEIM.TOOLS
The Cultivator and what grows where

Farming: crops, spacing and biome rules

Starts in the Black Forest · about two in-game days to a harvest

Farming starts in the Black Forest, because the Cultivator takes bronze and core wood to forge. It tills soil, plants seeds and trees, and regrows grass over old dig sites. Till a patch, plant, wait roughly two in-game days, harvest, and always replant from the yield: every crop returns more than you put in the ground.

The three growing rules

A planted crop shows its status when you hover it, and 1.0 brought the number of ways to fail up to five. "Can't grow in this environment" means the wrong biome, so check the table below. "Needs more room" means another plant, rock or structure sits inside its spacing radius, so leave about half a meter around each root vegetable and more for mushrooms. "Needs an open sky" means a roof, even one 20 meters up, is blocking it: farms stay outdoors, fences are fine. The two new ones are heat and cold. Nothing edible tolerates cold, so no crop at all will grow in the Deep North or on a mountain, and only the fir saplings survive up there. In the Ashlands the opposite applies: carrots, onions, turnips, kale, oats and poteitr are all flagged for the biome but cook without a shield generator over the plot. Healthy means growing, and nothing can speed it up.

Every crop12
CropSeed sourceGrows in
CarrotCarrot seeds, wild in the Black ForestMeadows, Black Forest, Plains
TurnipTurnip seeds, wild in the SwampMeadows, Black Forest, Swamp, Plains, Mistlands
OnionOnion seeds, from Mountain chestsMeadows, Black Forest, Plains
BarleyFound in Fuling villagesPlains only
FlaxFound in Fuling villagesPlains only
MagecapThe mushroom itself replantsMistlands only
Jotun puffsThe mushroom itself replantsMistlands only
VineberryVineberry seeds from harvested ashvineAshlands, needs a wall to climb
KaleKale seeds, from Deep North granaries or wild seed kaleMeadows, Black Forest, Plains
OatsOat seeds, from Deep North granaries or wild oatsMeadows, Black Forest, Plains
PoteitrSeed poteitr, from Deep North granaries or wild poteitrMeadows, Black Forest, Plains
TimberwoodTimberwood cones, from chopping timberwood logsMeadows, Black Forest, Mountain, Plains

Barley and flax are the Plains' real treasure: barley becomes flour at the windmill and flax becomes linen thread, and neither grows anywhere else. Oat seeds go through that same windmill, first into oats and then into oat flour. Trees plant with the cultivator too; beech, fir, pine, birch, oak and timberwood seeds drop from their trees, and a beech plantation next to the base ends wood runs forever.

What to farm for the kitchen

Carrots feed the Black Forest era, turnips carry the Swamp stews, onions power the Mountain plates, and barley bakes into bread and lox pie for the Plains and beyond. Honey runs on its own schedule: beehives from beech seeds and queen bees, one hive per wall. What each harvest actually cooks into is the best food guide's department, and the crafting calculator totals the raw materials for any batch.