WoodcuttingTrees and wood
10 trees · 15 core wood from a pineCore wood comes from pine trees in the Black Forest: a felled pine splits into two half logs that drop about 15 core wood and as much plain wood between them, and any axe will do. Finewood needs a bronze axe, because birch and oak ignore anything weaker; ancient bark comes from swamp trees, also bronze; Yggdrasil wood needs black metal. A tree too tough for your axe takes no damage at all, so if chopping does nothing, that is the reason.
| Tree | Axe needed | Health | Trunk yields, on average | When it falls |
|---|---|---|---|---|
| BeechMeadows | Stone Axetier 0 | 80 | Wood 20 | Beech Seeds |
| OakMeadows | Bronze Axetier 2 | 200 | Finewood 25Wood 25 | Acorns, Resin |
| BirchMeadows, Plains | Bronze Axetier 2 | 80 | Finewood 10Wood 10 | Birch Seeds |
| FirBlack Forest, Mountain | Stone Axetier 0 | 80 | Wood 20 | Fir Cone |
| PineBlack Forest, Mistlands | Stone Axetier 0 | 120 | Corewood 15Wood 15 | nothing extra |
| Ancient treeSwamp | Bronze Axetier 2 | 80 | Ancient Bark 5Wood 5 | nothing extra |
| Yggdrasil shootMistlands | Black Metal Axetier 4 | 100 | Wood 10Yggdrasil Wood 10 | Feathers, Resin |
| Ashwood treeAshlands | Stone Axetier 0 | 200 | Ashwood 13Wood 7 | Ashwood |
| Timber tree (fir)Deep North | Stone Axetier 0 | 200 | Timberwood Cone 8Wood 8Timberwood 4 | Fir Cone |
| Timber tree (pine)Deep North | Stone Axetier 0 | 120 | Wood 20Timberwood 10 | nothing extra |
Trunk yields are averages for one tree on the default resource rate: each half log rolls its table a fixed number of times, so the split between wood types varies from tree to tree but the total does not. A higher resource rate in the world settings multiplies all of it.
A falling trunk damages whatever it lands on, including other trees, so felling into a stand clears several at once. The trunk and its half logs take chop damage like the tree did, and the halves are where nearly all the wood is, so a trunk is never worth leaving. Tool tier only gates whether a hit counts; above that, damage per swing comes from the axe's chop value and the Woodcutting skill.