Wraith has 100 health and spawns in the swamps.
It takes extra damage from fire and spirit; it resists blunt, slash and pierce; frost and poison do nothing to it at all.
Its only attack is melee, 60 slash.
Of everything craftable,
Lightning Strike,
Staff of Embers and
Thunderblood Crossbow put the most damage through what it resists.
It always drops
Chain.
Wraith is a flying undead spirit that spawns in the Swamp at night, including one at a time inside Draugr Villages. It has 100 health, resists blunt, slash and pierce, is immune to frost and poison, and is weak to fire and spirit, so a torch beats most of the swords you would bring to the biome. Its single claw swipe deals 60 slash every 2 seconds within 1.8 meters. It glows and flies, which means you will see one crossing the marsh long before it reaches you. It always drops a
Chain, with a
Wraith Trophy at 5%.
Physical damage does little and frost does nothing, but they are weak to fire and spirit. A
Silver Sword deletes them; before silver, fire arrows do the honest version of the job. They are also the only renewable source of chains.
| Where | Roll | Group | Conditions |
|---|---|---|---|
| Swamp | 30% every 200 s, max 2 near you | 1 | night only |
Each 64 m zone keeps its own timer per entry and rolls the chance once per interval while loaded; a zone never loaded before rolls the moment you arrive. The spawn lands 40 to 80 m from a player, never inside a base unless noted, and "max near you" counts the loaded area around that zone. Dungeon and camp spawners are separate and not counted here.
With devcommands enabled, this spawns Wraith in front of you. The third number is the level: 3 spawns a 2-star.
Creature ID: Wraith · all console commands and IDs