VALHEIM.TOOLS
Structure · Meadows

Abandoned Farm

10 per world · nearest usually 522 m from spawn · 1 creature · 13 items

The remains of a farmstead in the Meadows, usually two to five ruined buildings with broken garden plots.

10 are placed per world. They go in the Meadows. Distance from the world centre: 500 to 2,000 m. Altitude above 1 m relative to sea level. Never closer than 128 m to another of its kind.

BiomeMeadows
KindStructure
Per world10
From the centre500 to 2,000 m
Altitudeabove 1 m
Spacing128 m
Footprint32 m radius
Rooms per dungeonabout 8 (3 to 13)
Prefab idWoodFarm1
How far from spawnnearest copy, measured over 99,986 generated worlds
Closest seen57 m
1 in 10 worlds, within340 m
Typical world522 m
9 in 10 worlds, within711 m

Present in every world scanned. Straight-line distance from the spawn stones to the nearest copy. Filter worlds by it on the seed finder, or see every copy in your world on the seed map.

Creatures1
One clear-out1000 copies generated and emptied

Each copy is generated with the game's own room rules, spawn chances and drop tables. The bold number is the average haul for emptying every container and breaking every pile; the range under it covers eight runs in ten.

Loot13likeliest source first, odds per roll
What is insideroll chance per copy; the game rolls each child once when the zone first loads

Built piece by piece from 13 room types. The share is how often the generator picks that piece; a house that is drawn eight times more often than a tower is eight times as common in the finished place.

PiecePick shareHolds
woodfarm_tower17%Beehive (20%)
woodfarm_farmhouse114%nothing that drops
woodfarm_farmhouse210%Meadows chest (always), Beehive (20%)
woodfarm_fence110%nothing that drops
woodfarm_fence210%nothing that drops
woodfarm_road110%nothing that drops
woodfarm_turnipfield9%Boar spawner (33%)
woodfarm_farmhouse37%Meadows chest (90%), Beehive (20%)
woodfarm_henpen5%2 × Boar spawner (33%), 6 × Dandelion (20%)
woodfarm_yard5%3 × Boar spawner (33%)
woodfarm_outhouse1%4 × Mushroom (33%)
woodfarm_woodpile1%nothing that drops
woodfarm_signpost0%nothing that drops
Room set

Generated room by room: 20 to 30 rooms per copy, drawn from a set of 13 pieces (13 rooms, 0 entrances, 0 end caps), on a 10 m grid. Door chance per opening 50%.