Structure · MeadowsAbandoned Farm
10 per world · nearest usually 522 m from spawn · 1 creature · 13 itemsThe remains of a farmstead in the Meadows, usually two to five ruined buildings with broken garden plots.
10 are placed per world. They go in the Meadows. Distance from the world centre: 500 to 2,000 m. Altitude above 1 m relative to sea level. Never closer than 128 m to another of its kind.
Present in every world scanned. Straight-line distance from the spawn stones to the nearest copy. Filter worlds by it on the seed finder, or see every copy in your world on the seed map.
Each copy is generated with the game's own room rules, spawn chances and drop tables. The bold number is the average haul for emptying every container and breaking every pile; the range under it covers eight runs in ten.
Built piece by piece from 13 room types. The share is how often the generator picks that piece; a house that is drawn eight times more often than a tower is eight times as common in the finished place.
| Piece | Pick share | Holds |
|---|---|---|
| woodfarm_tower | 17% | Beehive (20%) |
| woodfarm_farmhouse1 | 14% | nothing that drops |
| woodfarm_farmhouse2 | 10% | Meadows chest (always), Beehive (20%) |
| woodfarm_fence1 | 10% | nothing that drops |
| woodfarm_fence2 | 10% | nothing that drops |
| woodfarm_road1 | 10% | nothing that drops |
| woodfarm_turnipfield | 9% | Boar spawner (33%) |
| woodfarm_farmhouse3 | 7% | Meadows chest (90%), Beehive (20%) |
| woodfarm_henpen | 5% | 2 × Boar spawner (33%), 6 × Dandelion (20%) |
| woodfarm_yard | 5% | 3 × Boar spawner (33%) |
| woodfarm_outhouse | 1% | 4 × Mushroom (33%) |
| woodfarm_woodpile | 1% | nothing that drops |
| woodfarm_signpost | 0% | nothing that drops |
Generated room by room: 20 to 30 rooms per copy, drawn from a set of 13 pieces (13 rooms, 0 entrances, 0 end caps), on a 10 m grid. Door chance per opening 50%.
