VALHEIM.TOOLS
Structure · Ashlands

Ashlands ruins

200 per world · nearest usually 8,456 m from spawn · 2 creatures · 2 items

Ashlands ruins are broken structures built from Grausten scattered throughout the Ashlands.

200 are placed per world across 2 prefab variants. They go in the Ashlands, away from the biome's edges. Altitude above 0 m relative to sea level. Never closer than 16 m to another of its kind.

KindStructure
Per world200
Prefab variants2
Altitudeabove 0 m
Spacing16 m
Footprint32 m radius
Rooms per dungeonabout 12 (5 to 21)
Prefab idAshlandRuins +1
How far from spawnnearest copy, measured over 99,986 generated worlds
Closest seen7,040 m
1 in 10 worlds, within8,242 m
Typical world8,456 m
9 in 10 worlds, within8,634 m

Present in every world scanned. Straight-line distance from the spawn stones to the nearest copy. Filter worlds by it on the seed finder, or see every copy in your world on the seed map.

Creatures2
One clear-out1000 copies generated and emptied

Each copy is generated with the game's own room rules, spawn chances and drop tables. The bold number is the average haul for emptying every container and breaking every pile; the range under it covers eight runs in ten.

Loot2likeliest source first, odds per roll
What is insideroll chance per copy; the game rolls each child once when the zone first loads

Built piece by piece from 15 room types. The share is how often the generator picks that piece; a house that is drawn eight times more often than a tower is eight times as common in the finished place.

PiecePick shareHolds
CharredRuins_new0125%15 × Fiddlehead (20%)
CharredRuins_new0212%6 × Smoke Puff (33%), 6 × Fiddlehead (20%)
CharredRuins_new0312%4 × Smoke Puff (33%), 8 × Fiddlehead (20%)
CharredRuins_new0412%10 × Smoke Puff (33%), 16 × Fiddlehead (20%)
CharredRuins_new0512%19 × Smoke Puff (33%), 31 × Fiddlehead (20%)
CharredRuins245%nothing that drops
CharredRuins95%nothing that drops
CharredRuins122%nothing that drops
CharredRuins132%nothing that drops
CharredRuins142%nothing that drops
CharredRuins152%5 × Fiddlehead (50%)
CharredRuins252%nothing that drops
CharredRuins161%nothing that drops
CharredRuins171%nothing that drops
CharredRuins231%Morgen Wakeup spawner (50%)
Room set

Generated room by room: 20 to 30 rooms per copy, drawn from a set of 15 pieces (15 rooms, 0 entrances, 0 end caps), on a 10 m grid. Door chance per opening 50%.

Variants2
PrefabBiomePer worldAltitudeFrom centre
AshlandRuinsAshlands100above 0 many
FortressRuinsAshlands100above 0 many