Structure · MountainHowling Cavern
3 per world · nearest usually 3,364 m from spawn · 3 creatures · 19 itemsOne of Hildir's three dungeons, a cave in the Mountains. Geirrhafa guards Hildir's Silver Chest at the end of it.
3 are placed per world. They go in the Mountain, away from the biome's edges. Distance from the world centre: 1,000 to 8,000 m. Altitude above 200 m relative to sea level. Never closer than 2,000 m to another of its kind. Placed before ordinary locations, so it takes first pick of zones. Marked on the map once a player has been near it.
Present in every world scanned. Straight-line distance from the spawn stones to the nearest copy. Filter worlds by it on the seed finder, or see every copy in your world on the seed map.
Built piece by piece from 83 room types. The share is how often the generator picks that piece; a house that is drawn eight times more often than a tower is eight times as common in the finished place.
| Piece | Pick share | Holds |
|---|---|---|
| cave_new_deeproom_roof | 22% | 2 × Bat spawner (always), Bat spawner (75%), 2 × Bat spawner (50%), Rune Stone Cavepainting (50%), Rune Stone Cavepainting (50%), Rune Stone Cavepainting (50%), Rune Stone Cavepainting (50%) |
| cave_shrine_shrine03_HILDIR | 6% | Cultist Hildir Bossroom spawner (always), 2 × Meat Pile (66%), 4 × Forest Crypt Remains (33%), 3 × Forest Crypt Remains (33%), 4 × Forest Crypt Remains (33%) |
| cave_new_sloperoom05 | 4% | 2 × Bat spawner (always), Bat spawner (75%), 2 × Bat spawner (50%), 6 × Mountain Cave Crystal (33%) |
| cave_shrine_corridor01 | 4% | 4 × Ulv spawner (50%), 4 × Meat Pile (66%), 3 × Forest Crypt Remains (33%), 3 × Forest Crypt Remains (33%), 3 × Forest Crypt Remains (33%) |
| cave_shrine_corridor03 | 4% | 2 × Ulv spawner (66%), Mountain Cave Random (always), 2 × Meat Pile (66%), 3 × Forest Crypt Remains (33%), 3 × Forest Crypt Remains (33%), 3 × Forest Crypt Remains (33%) |
| cave_shrine_corridor04 | 4% | Ulv spawner (50%), 3 × Ulv spawner (25%), Meat Pile (66%), 2 × Forest Crypt Remains (33%), 2 × Forest Crypt Remains (33%), 3 × Forest Crypt Remains (33%) |
| cave_shrine_corridor06 | 4% | 3 × Ulv spawner (50%) |
| cave_shrine_hole01 | 4% | 9 × Ulv spawner (50%), Meat Pile (66%), 2 × Forest Crypt Remains (33%), Forest Crypt Remains (33%), Forest Crypt Remains (33%) |
| cave_shrine_corridor02 | 3% | 2 × Ulv spawner (66%) |
| cave_shrine_corridor05 | 3% | 2 × Ulv spawner (66%) |
| cave_shrine_corridor07 | 3% | 2 × Ulv spawner (66%) |
| cave_shrine_room01 | 3% | 2 × Ulv spawner (always), 6 × Ulv spawner (50%), 4 × Meat Pile (66%), 4 × Forest Crypt Remains (33%), 4 × Forest Crypt Remains (33%), 4 × Forest Crypt Remains (33%) |
| cave_shrine_room02 | 3% | 2 × Ulv spawner (always), 6 × Ulv spawner (50%), 7 × Meat Pile (66%), 4 × Forest Crypt Remains (33%), 4 × Forest Crypt Remains (33%), 4 × Forest Crypt Remains (33%) |
| cave_shrine_start02 | 3% | nothing that drops |
| cave_shrine_start02_corridor | 3% | nothing that drops |
| cave_shrine_start02_ice | 3% | nothing that drops |
| cave_shrine_start02_ice_corridor | 3% | nothing that drops |
| cave_new_sloperoom01 | 3% | 2 × Bat spawner (always), Bat spawner (75%), 2 × Bat spawner (50%), 3 × Ulv spawner (50%), Runestones (80%), 2 × Rune Stone Cavepainting (50%), 2 × Rune Stone Cavepainting (50%), 2 × Rune Stone Cavepainting (50%), 2 × Rune Stone Cavepainting (50%), 3 × Mountain Cave Crystal (33%) |
| cave_new_sloperoom02 | 3% | 2 × Bat spawner (always), Bat spawner (75%), 2 × Bat spawner (50%), 3 × Ulv spawner (50%), Runestones (80%), Rune Stone Cavepainting (50%), Rune Stone Cavepainting (50%), Rune Stone Cavepainting (50%), Rune Stone Cavepainting (50%), 6 × Mountain Cave Crystal (33%) |
| cave_new_sloperoom03 | 3% | 2 × Bat spawner (always), Bat spawner (75%), 2 × Bat spawner (50%), Rune Stone Cavepainting (50%), Rune Stone Cavepainting (50%), Rune Stone Cavepainting (50%), Rune Stone Cavepainting (50%), 3 × Mountain Cave Crystal (33%) |
| cave_new_sloperoom04 | 3% | 2 × Bat spawner (always), Bat spawner (75%), 2 × Bat spawner (50%), Rune Stone Cavepainting (50%), Rune Stone Cavepainting (50%), Rune Stone Cavepainting (50%), Rune Stone Cavepainting (50%), 3 × Mountain Cave Crystal (33%) |
| cave_new_sloperoom_w_hole | 1% | 4 × Bat spawner (always), 3 × Fish spawner (always), 2 × Bat spawner (75%), 4 × Bat spawner (50%), 3 × Ulv spawner (50%), 3 × Mountain Cave Crystal (33%) |
| cave_new_corridor07 | 0% | 2 × Mountain Cave Crystal (25%) |
| cave_new_corridor08 | 0% | 4 × Mountain Cave Crystal (80%) |
| cave_new_crossroads02 | 0% | 2 × Mountain Cave Crystal (25%) |
| cave_new_crossroads03 | 0% | 3 × Ulv spawner (50%), Ulv spawner (25%) |
| cave_new_deeproom_bottom | 0% | 3 × Ulv spawner (50%), Rune Stone Cavepainting (50%), Rune Stone Cavepainting (50%), Rune Stone Cavepainting (50%), Rune Stone Cavepainting (50%) |
| cave_new_deeproom_bottom_ice | 0% | 3 × Ulv spawner (50%), Rune Stone Cavepainting (50%), Rune Stone Cavepainting (50%), Rune Stone Cavepainting (50%), Rune Stone Cavepainting (50%) |
| cave_new_deeproom_bottom_shrine | 0% | 4 × Ulv spawner (50%), Rune Stone Cavepainting (50%), Rune Stone Cavepainting (50%), Rune Stone Cavepainting (50%), Rune Stone Cavepainting (50%) |
| cave_new_deeproom_middle | 0% | 2 × Bat spawner (always), Bat spawner (75%), 2 × Bat spawner (50%), Rune Stone Cavepainting (50%), Rune Stone Cavepainting (50%), Rune Stone Cavepainting (50%), Rune Stone Cavepainting (50%), 4 × Mountain Cave Crystal (80%) |
| cave_new_deeproom_top | 0% | 6 × Bat spawner (always), 3 × Bat spawner (75%), 6 × Bat spawner (50%), 3 × Mountain Cave Crystal (80%) |
| cave_new_icecorridor05 | 0% | 4 × Ulv spawner (50%), Mountain Cave Crystal (25%) |
| cave_new_icecorridor07 | 0% | 4 × Mountain Cave Crystal (80%) |
| cave_new_deeproom_bottom_lake | 0% | 4 × Fish spawner (always), Rune Stone Cavepainting (50%), Rune Stone Cavepainting (50%), Rune Stone Cavepainting (50%), Rune Stone Cavepainting (50%), 6 × Mountain Cave Crystal (66%) |
| cave_new_corridor01 | 0% | 2 × Mountain Cave Crystal (25%) |
| cave_new_corridor03 | 0% | 2 × Mountain Cave Crystal (25%) |
| cave_new_corridor05 | 0% | 2 × Mountain Cave Crystal (25%) |
| cave_new_corridor06 | 0% | 4 × Ulv spawner (50%), Mountain Cave Crystal (25%) |
| cave_new_corridor09 | 0% | 8 × Ulv spawner (50%), 3 × Mountain Cave Crystal (25%) |
| cave_new_crossroads01 | 0% | 2 × Mountain Cave Crystal (25%) |
| cave_new_crossroads01_hole | 0% | 2 × Bat spawner (always), Bat spawner (75%), 2 × Bat spawner (50%), 4 × Mountain Cave Crystal (80%), Mountain Cave Crystal (25%) |
| cave_new_crossroads01_hole_ice | 0% | 2 × Bat spawner (always), Bat spawner (75%), 2 × Bat spawner (50%), 4 × Mountain Cave Crystal (80%), 3 × Mountain Cave Crystal (25%) |
| cave_new_crossroads01_hole_long | 0% | 4 × Bat spawner (always), 2 × Bat spawner (75%), 4 × Bat spawner (50%), 4 × Mountain Cave Crystal (80%), 9 × Mountain Cave Crystal (50%), 4 × Mountain Cave Crystal (25%) |
| cave_new_crossroads01_hole_shrine | 0% | 2 × Bat spawner (always), Bat spawner (75%), 3 × Ulv spawner (66%), 2 × Bat spawner (50%), 3 × Mountain Cave Crystal (25%) |
| cave_new_crossroads01_ice | 0% | nothing that drops |
| cave_new_icecorridor01 | 0% | 2 × Mountain Cave Crystal (25%) |
| cave_new_icecorridor02 | 0% | 4 × Ulv spawner (50%) |
| cave_new_icecorridor03 | 0% | Mountain Cave Crystal (50%) |
| cave_new_icecorridor04 | 0% | Mountain Cave Crystal (25%) |
| cave_new_icecorridor06 | 0% | 2 × Mountain Cave Crystal (50%) |
| cave_new_endcap02 | 0% | Cultist Hildir spawner (always) |
| cave_new_endcap02_crystal | 0% | Cultist Hildir spawner (always), 4 × Mountain Cave Crystal (80%) |
| cave_new_iceendcap02 | 0% | Cultist Hildir spawner (always) |
| cave_new_iceendcap02_crystal | 0% | Cultist Hildir spawner (always), 4 × Mountain Cave Crystal (80%) |
| cave_shrine_lootencap01 | 0% | nothing that drops |
| cave_shrine_lootencap03 | 0% | nothing that drops |
| cave_shrine_lootencap05 | 0% | Meat Pile (66%), Forest Crypt Remains (33%), Forest Crypt Remains (33%) |
| cave_shrine_lootencap02 | 0% | nothing that drops |
| cave_shrine_lootencap06 | 0% | 2 × Forest Crypt Remains (33%), 2 × Forest Crypt Remains (33%), 3 × Item (20%) |
| cave_divider | 0% | nothing that drops |
| cave_divider02 | 0% | nothing that drops |
| cave_new_deeproom_endcap | 0% | 8 × Mountain Cave Crystal (50%) |
| cave_new_endcap_painting01 | 0% | Cultist Hildir spawner (always), Rune Stone Cavepainting (50%) |
| cave_new_endcap_painting02 | 0% | Cultist Hildir spawner (always), Rune Stone Cavepainting (50%) |
| cave_new_endcap_painting03 | 0% | Cultist Hildir spawner (always), Rune Stone Cavepainting (50%) |
| cave_new_endcap_painting04 | 0% | Cultist Hildir spawner (always), Rune Stone Cavepainting (50%) |
| cave_new_entrance02 | 0% | 2 × Mountain Cave Crystal (25%) |
| cave_new_iceendcap_painting01 | 0% | Cultist Hildir spawner (always), Rune Stone Cavepainting (50%) |
| cave_new_iceendcap_painting02 | 0% | Cultist Hildir spawner (always), Rune Stone Cavepainting (50%) |
| cave_new_iceendcap_painting03 | 0% | Cultist Hildir spawner (always), Rune Stone Cavepainting (50%) |
| cave_new_iceendcap_painting04 | 0% | Cultist Hildir spawner (always), Rune Stone Cavepainting (50%) |
| cave_shrine_endcap | 0% | Cultist Hildir spawner (always) |
| cave_shrine_endcap_noshrine | 0% | nothing that drops |
| cave_shrine_endcap_noshrine02 | 0% | nothing that drops |
| cave_shrine_endcap01 | 0% | Cultist Hildir spawner (always), 3 × Meat Pile (66%) |
| cave_shrine_endcap02 | 0% | Cultist Hildir spawner (always), Forest Crypt Remains (33%), Forest Crypt Remains (33%), Forest Crypt Remains (33%) |
| cave_shrine_endcap03 | 0% | Cultist Hildir spawner (always) |
| cave_shrine_endcap04 | 0% | Cultist Hildir spawner (always), 3 × Meat Pile (66%) |
| cave_shrine_lootencap04 | 0% | nothing that drops |
| cave_new_endcap_moderstone | 0% | Cultist Hildir spawner (always), Vegvisir Dragon Queen (25%) |
| cave_new_iceendcap_moderstone | 0% | Cultist Hildir spawner (always), Vegvisir Dragon Queen (25%) |
| cave_new_slope_endcap01 | 0% | nothing that drops |
| cave_shrine_endcap05 | 0% | Cultist Hildir spawner (always) |
Generated room by room: 10 to 64 rooms per copy, drawn from a set of 83 pieces (50 rooms, 1 entrances, 30 end caps, 2 dividers), on a 8 m grid. Door chance per opening 20%.


