VALHEIM.TOOLS
Dungeon · Mistlands

Infested Citadel

5 per world · nearest usually 6,497 m from spawn · 3 creatures · 8 items

The Infested Citadel is the spawn location and boss arena of the 6th boss, The Queen. Unique among the boss arenas, the Infested Citadel is an instanced area (much like a dungeon) wherein The Queen can be encountered and fought.

5 are placed per world. They go in the Mistlands, away from the biome's edges. Altitude 1 to 20 m relative to sea level. Never closer than 2,048 m to another of its kind. Placed before ordinary locations, so it takes first pick of zones.

KindDungeon
Per world5
Altitude1 to 20 m
Spacing2,048 m
Footprint32 m radius
Rooms per dungeonabout 45 (45 to 45)
Prefab idMistlands_DvergrBossEntrance1
How far from spawnnearest copy, measured over 99,986 generated worlds
Closest seen4,819 m
1 in 10 worlds, within6,120 m
Typical world6,497 m
9 in 10 worlds, within7,166 m

Present in every world scanned. Straight-line distance from the spawn stones to the nearest copy. Filter worlds by it on the seed finder, or see every copy in your world on the seed map.

Creatures3
One clear-out1000 copies generated and emptied

Each copy is generated with the game's own room rules, spawn chances and drop tables. The bold number is the average haul for emptying every container and breaking every pile; the range under it covers eight runs in ten.

Loot8likeliest source first, odds per roll
What is insideroll chance per copy; the game rolls each child once when the zone first loads

Built piece by piece from 18 room types. The share is how often the generator picks that piece; a house that is drawn eight times more often than a tower is eight times as common in the finished place.

PiecePick shareHolds
dvergr_bossroom_middle_endcap038%nothing that drops
dvergr_bossroom_top_endcap018%nothing that drops
dvergr_bossroom_top_endcap028%nothing that drops
dvergr_bossroom_top_endcap038%nothing that drops
dvergr_new_bossroom_bottom_endcap_stair018%nothing that drops
dvergr_new_bossroom_bottom_endcap_stair048%nothing that drops
dvergr_new_bossroom_bottom_endcap_stair058%nothing that drops
dvergr_new_bossroom_bottom_endcap_stair068%nothing that drops
dvergr_new_bossroom_bottom_endcap_stair078%nothing that drops
dvergr_new_bossroom_bottom_endcap_stair088%nothing that drops
dvergr_new_bossroom_bottom_endcap_stair025%nothing that drops
dvergr_new_bossroom_bottom_endcap_stair035%nothing that drops
dvergr_bossroom_middle_endcap013%nothing that drops
dvergr_bossroom_middle_endcap023%nothing that drops
dvergr_bossroom_roof_endcap013%nothing that drops
dvergr_bossroom_roof_endcap023%nothing that drops
dvergr_bossroom_roof_endcap033%nothing that drops
dvergr_new_bossroom_ENTRANCE023%nothing that drops
Room set

Generated room by room: 512 to 512 rooms per copy, drawn from a set of 18 pieces (0 rooms, 1 entrances, 17 end caps), on a 8 m grid. Door chance per opening 0%.