Dungeon · MistlandsInfested Citadel
5 per world · nearest usually 6,497 m from spawn · 3 creatures · 8 itemsThe Infested Citadel is the spawn location and boss arena of the 6th boss, The Queen. Unique among the boss arenas, the Infested Citadel is an instanced area (much like a dungeon) wherein The Queen can be encountered and fought.
5 are placed per world. They go in the Mistlands, away from the biome's edges. Altitude 1 to 20 m relative to sea level. Never closer than 2,048 m to another of its kind. Placed before ordinary locations, so it takes first pick of zones.
Present in every world scanned. Straight-line distance from the spawn stones to the nearest copy. Filter worlds by it on the seed finder, or see every copy in your world on the seed map.
Each copy is generated with the game's own room rules, spawn chances and drop tables. The bold number is the average haul for emptying every container and breaking every pile; the range under it covers eight runs in ten.
Built piece by piece from 18 room types. The share is how often the generator picks that piece; a house that is drawn eight times more often than a tower is eight times as common in the finished place.
| Piece | Pick share | Holds |
|---|---|---|
| dvergr_bossroom_middle_endcap03 | 8% | nothing that drops |
| dvergr_bossroom_top_endcap01 | 8% | nothing that drops |
| dvergr_bossroom_top_endcap02 | 8% | nothing that drops |
| dvergr_bossroom_top_endcap03 | 8% | nothing that drops |
| dvergr_new_bossroom_bottom_endcap_stair01 | 8% | nothing that drops |
| dvergr_new_bossroom_bottom_endcap_stair04 | 8% | nothing that drops |
| dvergr_new_bossroom_bottom_endcap_stair05 | 8% | nothing that drops |
| dvergr_new_bossroom_bottom_endcap_stair06 | 8% | nothing that drops |
| dvergr_new_bossroom_bottom_endcap_stair07 | 8% | nothing that drops |
| dvergr_new_bossroom_bottom_endcap_stair08 | 8% | nothing that drops |
| dvergr_new_bossroom_bottom_endcap_stair02 | 5% | nothing that drops |
| dvergr_new_bossroom_bottom_endcap_stair03 | 5% | nothing that drops |
| dvergr_bossroom_middle_endcap01 | 3% | nothing that drops |
| dvergr_bossroom_middle_endcap02 | 3% | nothing that drops |
| dvergr_bossroom_roof_endcap01 | 3% | nothing that drops |
| dvergr_bossroom_roof_endcap02 | 3% | nothing that drops |
| dvergr_bossroom_roof_endcap03 | 3% | nothing that drops |
| dvergr_new_bossroom_ENTRANCE02 | 3% | nothing that drops |
Generated room by room: 512 to 512 rooms per copy, drawn from a set of 18 pieces (0 rooms, 1 entrances, 17 end caps), on a 8 m grid. Door chance per opening 0%.


