VALHEIM.TOOLS
Dungeon · Mistlands

Infested Mine

240 per world · nearest usually 5,990 m from spawn · 3 creatures · 20 items

Infested mines are dungeons found in the Mistlands.

240 are placed per world across 2 prefab variants. They go in the Mistlands, away from the biome's edges. Altitude above 12 m relative to sea level. Never closer than 256 m to another of its kind. Needs a slope with at least 5 m of drop across the site. Placed before ordinary locations, so it takes first pick of zones.

KindDungeon
Per world240
Prefab variants2
Altitudeabove 12 m
Spacing256 m
Footprint20 m radius
Rooms per dungeonabout 49 (7 to 132)
Prefab idMistlands_DvergrTownEntrance1 +1
How far from spawnnearest copy, measured over 99,986 generated worlds
Closest seen4,558 m
1 in 10 worlds, within5,793 m
Typical world5,990 m
9 in 10 worlds, within6,068 m

Present in every world scanned. Straight-line distance from the spawn stones to the nearest copy. Filter worlds by it on the seed finder, or see every copy in your world on the seed map.

Creatures3
One clear-out1000 copies generated and emptied

Each copy is generated with the game's own room rules, spawn chances and drop tables. The bold number is the average haul for emptying every container and breaking every pile; the range under it covers eight runs in ten.

Loot20likeliest source first, odds per roll
What is insideroll chance per copy; the game rolls each child once when the zone first loads

Built piece by piece from 48 room types. The share is how often the generator picks that piece; a house that is drawn eight times more often than a tower is eight times as common in the finished place.

PiecePick shareHolds
dvergr_stone_room017%Seeker Respawn spawner (always), Seeker spawner (66%)
dvergr_stone_room037%Seeker Respawn spawner (always), Seeker spawner (66%)
dvergr_stone_room047%2 × Tick Stared Respawn spawner (always), 2 × Tick Stared spawner (50%)
dvergr_room_TREASURE24%2 × Dvergr chest (always), 2 × Black Core Stand (50%)
dvergr_room_endcap013%nothing that drops
dvergr_room_endcap023%nothing that drops
dvergr_room_endcap033%2 × Tick Stared spawner (always), 2 × Tick Stared spawner (33%)
dvergr_room_open013%Seeker Respawn spawner (always), 2 × Seeker spawner (66%), Vegvisir Seeker Queen (10%)
dvergr_room_open033%Seeker Respawn spawner (always), 2 × Seeker spawner (66%), Vegvisir Seeker Queen (10%)
dvergr_roombig_open013%Seeker Respawn spawner (always), 2 × Seeker spawner (66%), Seeker Brute Respawn spawner (50%), Royal Jelly (always)
dvergr_stone_corridor013%nothing that drops
dvergr_stone_corridor023%nothing that drops
dvergr_stone_corridor033%nothing that drops
dvergr_stone_endcap013%nothing that drops
dvergr_stone_endcap023%2 × Tick Stared spawner (always), 2 × Tick Stared spawner (50%)
dvergr_stone_endcap033%2 × Tick Stared spawner (always), 2 × Tick Stared spawner (33%), Vegvisir Seeker Queen (10%)
dvergr_stone_open013%Seeker Respawn spawner (always), 2 × Seeker spawner (66%), Vegvisir Seeker Queen (10%)
dvergr_stone_room023%Seeker Respawn spawner (always), Seeker spawner (66%)
dvergr_stone_stair013%nothing that drops
dvergr_room_TREASURE3%Dvergr chest (always), Dvergr chest (50%), Vegvisir Seeker Queen (10%), 4 × Black Core Stand (50%), 2 × Dvergr Mine Treasure (50%), Dvergr Mine Treasure (33%)
dvergr_roombig_open022%Seeker Brute Respawn spawner (always), 2 × Seeker Respawn spawner (always), 3 × Seeker spawner (50%), Seeker Brute spawner (25%), Royal Jelly (always)
dvergr_roombig_toStone012%Vegvisir Seeker Queen (10%)
dvergr_roombig_toStone022%Vegvisir Seeker Queen (10%)
dvergr_room_open021%Seeker Respawn spawner (always), 2 × Seeker spawner (66%), Vegvisir Seeker Queen (10%)
dvergr_corridor011%nothing that drops
dvergr_corridor021%nothing that drops
dvergr_divider011%Black Core Stand (50%)
dvergr_divider021%nothing that drops
dvergr_divider031%nothing that drops
dvergr_entrance011%nothing that drops
dvergr_entrance021%nothing that drops
dvergr_room_fence011%Seeker Respawn spawner (always), Seeker spawner (66%)
dvergr_room011%2 × Tick Stared Respawn spawner (always), 2 × Tick Stared spawner (50%)
dvergr_room021%2 × Tick Stared Respawn spawner (always), 2 × Tick Stared spawner (50%)
dvergr_room031%2 × Tick Stared Respawn spawner (always), 2 × Tick Stared spawner (50%)
dvergr_room041%2 × Tick Stared Respawn spawner (always), 2 × Tick Stared spawner (50%)
dvergr_roombig_corner011%Seeker Respawn spawner (always), 2 × Seeker spawner (66%), Seeker Brute Respawn spawner (25%), Royal Jelly (always)
dvergr_roombig_corridor011%Seeker Respawn spawner (always), 2 × Seeker spawner (66%), Seeker Brute Respawn spawner (25%), Royal Jelly (always)
dvergr_roombig_corridor021%Seeker Respawn spawner (always), 2 × Seeker spawner (66%), Seeker Brute Respawn spawner (25%), Royal Jelly (always)
dvergr_roombig_endcap021%2 × Tick Stared spawner (50%), 2 × Black Core Stand (50%)
dvergr_roombig_side011%Seeker Respawn spawner (always), 2 × Seeker spawner (66%), Seeker Brute Respawn spawner (25%), Royal Jelly (always)
dvergr_roombig_side021%Seeker Respawn spawner (always), 2 × Seeker spawner (66%), Seeker Brute Respawn spawner (50%), Royal Jelly (always)
dvergr_roombig_windows011%Seeker Brute Respawn spawner (always), 2 × Tick Stared spawner (50%), Royal Jelly (always), 4 × Black Core Stand (50%)
dvergr_stair011%nothing that drops
dvergr_stair021%Seeker Respawn spawner (always), Seeker spawner (25%)
dvergr_stair031%nothing that drops
dvergr_stone_turn011%Seeker Respawn spawner (always), Seeker spawner (66%)
dvergr_room_open040%Seeker Respawn spawner (always), Seeker Brute Respawn spawner (75%), 2 × Seeker spawner (66%)
Room set

Generated room by room: 16 to 96 rooms per copy, drawn from a set of 48 pieces (36 rooms, 2 entrances, 7 end caps, 3 dividers), on a 8 m grid. Door chance per opening 90%.

Variants2
PrefabBiomePer worldAltitudeFrom centre
Mistlands_DvergrTownEntrance1Mistlands120above 12 many
Mistlands_DvergrTownEntrance2Mistlands1201 to 20 many