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Dungeon · Plains

Sealed Tower

3 per world · nearest usually 4,037 m from spawn · 3 creatures · 17 items

Sealed Towers are open dungeons found in Plains. Unlike other dungeons, Sealed Towers take place in the surface and do not need a loading screen to enter.

3 are placed per world. They go in the Plains, away from the biome's edges. Altitude above 8 m relative to sea level. Never closer than 3,000 m to another of its kind. Placed before ordinary locations, so it takes first pick of zones.

BiomePlains
KindDungeon
Per world3
Altitudeabove 8 m
Spacing3,000 m
Footprint32 m radius
Rooms per dungeonabout 197 (70 to 240)
Prefab idHildir_plainsfortress
How far from spawnnearest copy, measured over 99,986 generated worlds
Closest seen2,173 m
1 in 10 worlds, within3,260 m
Typical world4,037 m
9 in 10 worlds, within5,247 m

Present in every world scanned. Straight-line distance from the spawn stones to the nearest copy. Filter worlds by it on the seed finder, or see every copy in your world on the seed map.

Creatures3
One clear-out1000 copies generated and emptied

Each copy is generated with the game's own room rules, spawn chances and drop tables. The bold number is the average haul for emptying every container and breaking every pile; the range under it covers eight runs in ten.

Loot17likeliest source first, odds per roll
What is insideroll chance per copy; the game rolls each child once when the zone first loads

Built piece by piece from 33 room types. The share is how often the generator picks that piece; a house that is drawn eight times more often than a tower is eight times as common in the finished place.

PiecePick shareHolds
plainsfortress_Hildir_endcap_wall8%nothing that drops
plainsfortress_Hildir_endcap_wall18%nothing that drops
plainsfortress_Hildir_endcap_hole5%nothing that drops
plainsfortress_Hildir_endcap_hole15%nothing that drops
plainsfortress_Hildir_endcap_hole45%nothing that drops
plainsfortress_Hildir_endcap_window_barred5%nothing that drops
plainsfortress_Hildir_endcap_barred4%nothing that drops
plainsfortress_Hildir_endcap_middlewall044%nothing that drops
plainsfortress_Hildir_endcap_middlewall074%nothing that drops
plainsfortress_Hildir_endcap_middlewall084%Plains chest (30%)
plainsfortress_Hildir_endcap_balcony3%Goblin Archer spawner (always)
plainsfortress_Hildir_endcap_balcony_wall3%nothing that drops
plainsfortress_Hildir_endcap_middlewall013%nothing that drops
plainsfortress_Hildir_endcap_middlewall023%nothing that drops
plainsfortress_Hildir_endcap_middlewall033%nothing that drops
plainsfortress_Hildir_endcap_window_hole3%nothing that drops
plainsfortress_Hildir_endcap_window_hole13%nothing that drops
plainsfortress_Hildir_Floor23%Plains chest (30%), 4 × Goblin spawner (always), 2 × Goblin spawner (50%)
plainsfortress_Hildir_Floor2_23%Plains chest (30%), 2 × Goblin spawner (always), Goblin Archer spawner (75%), Goblin Archer spawner (50%), Goblin Shaman spawner (25%)
plainsfortress_Hildir_Floor2_33%Plains chest (30%), 2 × Goblin spawner (always), Goblin Archer spawner (75%), Goblin Archer spawner (50%), Goblin Shaman spawner (25%)
plainsfortress_Hildir_Floor2_43%Plains chest (30%), 2 × Goblin Archer spawner (always), Goblin Archer spawner (50%), Goblin Shaman spawner (50%)
plainsfortress_Hildir_Endcap1%2 × Goblin Archer spawner (always)
plainsfortress_Hildir_endcap_balcony11%nothing that drops
plainsfortress_Hildir_endcap_goblinbalcony1%Goblin Archer spawner (always)
plainsfortress_Hildir_endcap_goblinbalcony11%Goblin Archer spawner (always)
plainsfortress_Hildir_endcap_hole21%nothing that drops
plainsfortress_Hildir_endcap_hole31%nothing that drops
plainsfortress_Hildir_endcap_middlewall051%nothing that drops
plainsfortress_Hildir_endcap_middlewall061%nothing that drops
plainsfortress_Hildir_Floor01%Plains chest (30%), Goblin Archer spawner (always), Goblin Shaman spawner (always), 2 × Goblin spawner (always), Goblin Archer spawner (50%), Goblin Shaman spawner (50%)
plainsfortress_Hildir_Floor11%Plains chest (30%), 2 × Goblin spawner (always), 2 × Goblin Archer spawner (66%), 2 × Goblin Shaman spawner (66%)
plainsfortress_Hildir_Floor2_11%Plains chest (30%)
plainsfortress_Hildir_Start1%2 × Heath Hildir chest (always), Heath Hildir chest (50%), Plains chest (30%), 2 × Goblin Archer spawner (always), Goblin Brute Hildir spawner (always), 2 × Goblin Shaman spawner (always), 2 × Goblin spawner (always)
Room set

Generated room by room: 256 to 512 rooms per copy, drawn from a set of 33 pieces (7 rooms, 1 entrances, 25 end caps), on a 10 m grid. Door chance per opening 50%.