Dungeon · Deep NorthWinding Tunnels
40 per world · nearest usually 8,431 m from spawn · 3 creatures · 37 itemsA gallery dungeon under the Deep North, 40 per world. Elakings and Shadows patrol it, the abandoned furniture breaks into Nord weapon moulds, and the galleries end in frost cores.
40 are placed per world. They go in the Deep North, away from the biome's edges. Altitude above 2 m relative to sea level. Never closer than 256 m to another of its kind.
The full write-up is the Winding Tunnels guide.
Present in every world scanned. Straight-line distance from the spawn stones to the nearest copy. Filter worlds by it on the seed finder, or see every copy in your world on the seed map.
Each copy is generated with the game's own room rules, spawn chances and drop tables. The bold number is the average haul for emptying every container and breaking every pile; the range under it covers eight runs in ten.
Built piece by piece from 32 room types. The share is how often the generator picks that piece; a house that is drawn eight times more often than a tower is eight times as common in the finished place.
| Piece | Pick share | Holds |
|---|---|---|
| hole_endcap5 | 18% | Elaking Mole Wakeup spawner (20%), 5 × Frost Core Hanger (45%) |
| hole_endcap6 | 18% | Elaking Mole Wakeup spawner (20%), 3 × Frost Core Hanger (45%) |
| hole_endcap7 | 18% | Elaking Mole Wakeup spawner (20%), 3 × Frost Core Hanger (45%) |
| hole_endcap8 | 18% | Elaking Mole Wakeup spawner (20%), 3 × Frost Core Hanger (45%) |
| hole_endcap9 | 18% | 3 × Frost Core Hanger (45%) |
| hole_corridors04_alt5 | 1% | 8 × Glow Worm (60%) |
| hole_corridors04_alt6 | 1% | 14 × Glow Worm (60%) |
| hole_corridors01_alt2 | 1% | Elaking Mole Wakeup spawner (33%), 75 × Glow Worm (60%) |
| hole_corridors01_alt3 | 1% | Elaking Mole Wakeup spawner (33%), 36 × Glow Worm (60%) |
| hole_corridors01_alt4 | 1% | Elaking Mole Wakeup spawner (50%), 36 × Glow Worm (60%) |
| hole_corridors04 | 1% | 12 × Glow Worm (60%) |
| hole_corridors03 | 1% | Elaking Mole Wakeup spawner (10%), 8 × Glow Worm (60%) |
| hole_corridors03_alt1 | 1% | Elaking Mole Wakeup spawner (10%), 7 × Glow Worm (60%) |
| hole_room02 | 1% | Elaking Mole Wakeup spawner (50%) |
| hole_corridors04_alt1 | 1% | 15 × Glow Worm (60%) |
| hole_corridors04_alt2 | 1% | 14 × Glow Worm (60%) |
| hole_corridors04_alt3 | 1% | 12 × Glow Worm (60%) |
| hole_corridors04_alt4 | 1% | Elaking Mole Wakeup spawner (20%), 14 × Glow Worm (60%) |
| hole_corridors02_alt2 | 0% | Elaking Mole Wakeup spawner (10%), 6 × Glow Worm (60%) |
| hole_corridors03_alt2 | 0% | Elaking Mole Wakeup spawner (10%), 6 × Glow Worm (60%), 5 × Frost Core Hanger (45%), 5 × Frost Core Hanger (33%) |
| hole_endcap1 | 0% | 3 × Frost Core Hanger (45%) |
| hole_corridors01 | 0% | Elaking Mole Wakeup spawner (10%), 4 × Glow Worm (60%) |
| hole_divider1 | 0% | nothing that drops |
| hole_endcap2 | 0% | Hole spawner (75%) |
| hole_endcap3 | 0% | 5 × Glow Worm (60%) |
| hole_endcap4 | 0% | Hole spawner (50%) |
| hole_room01 | 0% | Hole spawner (50%), Elaking Mole Wakeup spawner (33%), Hole spawner (25%), 3 × Hole spawner (20%) |
| hole_room03 | 0% | Elaking Mole Wakeup spawner (50%) |
| hole_corridors02 | 0% | 8 × Glow Worm (60%) |
| hole_corridors02_alt1 | 0% | Elaking Mole Wakeup spawner (10%), 9 × Glow Worm (60%) |
| hole_corridors02_alt3 | 0% | 9 × Glow Worm (60%) |
| hole_corridors02_alt4 | 0% | 7 × Glow Worm (60%), 5 × Frost Core Hanger (45%), 5 × Frost Core Hanger (33%) |
Generated room by room: 32 to 48 rooms per copy, drawn from a set of 32 pieces (20 rooms, 2 entrances, 9 end caps, 1 dividers), on a 8 m grid. Door chance per opening 100%.


