VALHEIM.TOOLS
Dungeon · Deep North

Winding Tunnels

40 per world · nearest usually 8,431 m from spawn · 3 creatures · 37 items

A gallery dungeon under the Deep North, 40 per world. Elakings and Shadows patrol it, the abandoned furniture breaks into Nord weapon moulds, and the galleries end in frost cores.

40 are placed per world. They go in the Deep North, away from the biome's edges. Altitude above 2 m relative to sea level. Never closer than 256 m to another of its kind.

The full write-up is the Winding Tunnels guide.

KindDungeon
Per world40
Altitudeabove 2 m
Spacing256 m
Footprint28 m radius
Rooms per dungeonabout 45 (15 to 100)
Prefab idTheHole01
How far from spawnnearest copy, measured over 99,986 generated worlds
Closest seen6,949 m
1 in 10 worlds, within8,241 m
Typical world8,431 m
9 in 10 worlds, within8,661 m

Present in every world scanned. Straight-line distance from the spawn stones to the nearest copy. Filter worlds by it on the seed finder, or see every copy in your world on the seed map.

Creatures3
One clear-out1000 copies generated and emptied

Each copy is generated with the game's own room rules, spawn chances and drop tables. The bold number is the average haul for emptying every container and breaking every pile; the range under it covers eight runs in ten.

Loot37likeliest source first, odds per roll
What is insideroll chance per copy; the game rolls each child once when the zone first loads

Built piece by piece from 32 room types. The share is how often the generator picks that piece; a house that is drawn eight times more often than a tower is eight times as common in the finished place.

PiecePick shareHolds
hole_endcap518%Elaking Mole Wakeup spawner (20%), 5 × Frost Core Hanger (45%)
hole_endcap618%Elaking Mole Wakeup spawner (20%), 3 × Frost Core Hanger (45%)
hole_endcap718%Elaking Mole Wakeup spawner (20%), 3 × Frost Core Hanger (45%)
hole_endcap818%Elaking Mole Wakeup spawner (20%), 3 × Frost Core Hanger (45%)
hole_endcap918%3 × Frost Core Hanger (45%)
hole_corridors04_alt51%8 × Glow Worm (60%)
hole_corridors04_alt61%14 × Glow Worm (60%)
hole_corridors01_alt21%Elaking Mole Wakeup spawner (33%), 75 × Glow Worm (60%)
hole_corridors01_alt31%Elaking Mole Wakeup spawner (33%), 36 × Glow Worm (60%)
hole_corridors01_alt41%Elaking Mole Wakeup spawner (50%), 36 × Glow Worm (60%)
hole_corridors041%12 × Glow Worm (60%)
hole_corridors031%Elaking Mole Wakeup spawner (10%), 8 × Glow Worm (60%)
hole_corridors03_alt11%Elaking Mole Wakeup spawner (10%), 7 × Glow Worm (60%)
hole_room021%Elaking Mole Wakeup spawner (50%)
hole_corridors04_alt11%15 × Glow Worm (60%)
hole_corridors04_alt21%14 × Glow Worm (60%)
hole_corridors04_alt31%12 × Glow Worm (60%)
hole_corridors04_alt41%Elaking Mole Wakeup spawner (20%), 14 × Glow Worm (60%)
hole_corridors02_alt20%Elaking Mole Wakeup spawner (10%), 6 × Glow Worm (60%)
hole_corridors03_alt20%Elaking Mole Wakeup spawner (10%), 6 × Glow Worm (60%), 5 × Frost Core Hanger (45%), 5 × Frost Core Hanger (33%)
hole_endcap10%3 × Frost Core Hanger (45%)
hole_corridors010%Elaking Mole Wakeup spawner (10%), 4 × Glow Worm (60%)
hole_divider10%nothing that drops
hole_endcap20%Hole spawner (75%)
hole_endcap30%5 × Glow Worm (60%)
hole_endcap40%Hole spawner (50%)
hole_room010%Hole spawner (50%), Elaking Mole Wakeup spawner (33%), Hole spawner (25%), 3 × Hole spawner (20%)
hole_room030%Elaking Mole Wakeup spawner (50%)
hole_corridors020%8 × Glow Worm (60%)
hole_corridors02_alt10%Elaking Mole Wakeup spawner (10%), 9 × Glow Worm (60%)
hole_corridors02_alt30%9 × Glow Worm (60%)
hole_corridors02_alt40%7 × Glow Worm (60%), 5 × Frost Core Hanger (45%), 5 × Frost Core Hanger (33%)
Room set

Generated room by room: 32 to 48 rooms per copy, drawn from a set of 32 pieces (20 rooms, 2 entrances, 9 end caps, 1 dividers), on a 8 m grid. Door chance per opening 100%.