VALHEIM.TOOLS
Camp · Plains

Fuling Village

200 per world · nearest usually 2,945 m from spawn · 3 creatures · 14 items

A fortified fuling village in the Plains, guarded by fulings, shamans and berserkers. Its huts hold fuling totems, barley and flax.

200 are placed per world. They go in the Plains. Altitude above 2 m relative to sea level. Never closer than 250 m to another of its kind.

BiomePlains
KindCamp
Per world200
Altitudeabove 2 m
Spacing250 m
Footprint30 m radius
Rooms per dungeonabout 13 (4 to 24)
Prefab idGoblinCamp2
How far from spawnnearest copy, measured over 99,986 generated worlds
Closest seen1,407 m
1 in 10 worlds, within2,754 m
Typical world2,945 m
9 in 10 worlds, within3,033 m

Present in every world scanned. Straight-line distance from the spawn stones to the nearest copy. Filter worlds by it on the seed finder, or see every copy in your world on the seed map.

Creatures3
One clear-out1000 copies generated and emptied

Each copy is generated with the game's own room rules, spawn chances and drop tables. The bold number is the average haul for emptying every container and breaking every pile; the range under it covers eight runs in ten.

Loot14likeliest source first, odds per roll
What is insideroll chance per copy; the game rolls each child once when the zone first loads

Built piece by piece from 17 room types. The share is how often the generator picks that piece; a house that is drawn eight times more often than a tower is eight times as common in the finished place.

PiecePick shareHolds
gobvill_barley6%Goblin spawner (50%), 12 × Barley Wild (always)
gobvill_bonfire6%Goblin Brute spawner (50%), Goblin Shaman spawner (50%), 3 × Goblin spawner (50%)
gobvill_campfire6%Goblin Brute spawner (50%), Goblin Shaman spawner (50%), 3 × Goblin spawner (50%)
gobvill_crafting6%Plains chest (always), 2 × Goblin spawner (50%)
gobvill_flax6%2 × Goblin spawner (50%), 11 × Flax Wild (always)
gobvill_guardplatform6%Goblin Archer spawner (always), Goblin spawner (50%)
gobvill_guardtower6%2 × Goblin Archer spawner (always), Goblin spawner (50%)
gobvill_hut026%Plains chest (30%), Goblin Shaman spawner (50%), 3 × Goblin spawner (50%), Goblin Brute spawner (10%)
gobvill_hut036%Plains chest (30%), Goblin Archer spawner (always), Goblin Shaman spawner (50%), 5 × Goblin spawner (50%), Goblin Brute spawner (10%), 4 × Dandelion (50%)
gobvill_hut16%3 × Goblin spawner (50%)
gobvill_platform6%2 × Goblin Archer spawner (always), Goblin spawner (50%)
gobvill_stakes6%Goblin Archer spawner (50%), Goblin spawner (50%)
gobvill_tent026%Plains chest (20%), 3 × Goblin spawner (50%)
gobvill_tent16%Plains chest (30%), Goblin Shaman spawner (50%), 3 × Goblin spawner (50%)
gobvill_woodwall6%nothing that drops
gobvill_woodwall26%nothing that drops
gobvill_refusepit3%2 × Goblin spawner (50%), 4 × Dandelion (50%)
Room set

Generated room by room: 15 to 25 rooms per copy, drawn from a set of 17 pieces (17 rooms, 0 entrances, 0 end caps), on a 10 m grid. Door chance per opening 50%.