VALHEIM.TOOLS
Structure · Deep North

North Village

135 per world · nearest usually 8,457 m from spawn · 1 creature · 38 items

The abandoned settlements of the Deep North, 135 per world, generated house by house from a room set the way a dungeon is. Shadows walk them and can't be killed.

135 are placed per world. They go in the Deep North, away from the biome's edges. Altitude above 2 m relative to sea level. Never closer than 70 m to another of its kind.

The full write-up is the North Village guide.

KindStructure
Per world135
Altitudeabove 2 m
Spacing70 m
Footprint32 m radius
Rooms per dungeonabout 5 (3 to 8)
Prefab idNorthVillage
How far from spawnnearest copy, measured over 99,986 generated worlds
Closest seen6,914 m
1 in 10 worlds, within8,260 m
Typical world8,457 m
9 in 10 worlds, within8,709 m

Present in every world scanned. Straight-line distance from the spawn stones to the nearest copy. Filter worlds by it on the seed finder, or see every copy in your world on the seed map.

Creatures1
One clear-out1000 copies generated and emptied

Each copy is generated with the game's own room rules, spawn chances and drop tables. The bold number is the average haul for emptying every container and breaking every pile; the range under it covers eight runs in ten.

Loot38likeliest source first, odds per roll
What is insideroll chance per copy; the game rolls each child once when the zone first loads

Built piece by piece from 9 room types. The share is how often the generator picks that piece; a house that is drawn eight times more often than a tower is eight times as common in the finished place.

PiecePick shareHolds
northvillage_house142%3 × Shadow Person spawner (50%)
northvillage_house242%Deep North village chest (50%), 3 × Shadow Person spawner (50%)
northvillage_granary3%nothing that drops
northvillage_stable3%nothing that drops
northvillage_tower3%Deep North village chest (50%)
northvillage_fence12%Shadow Person spawner (50%)
northvillage_fence22%nothing that drops
northvillage_turnipfield2%2 × Shadow Person spawner (50%)
northvillage_woodpile2%nothing that drops
Room set

Generated room by room: 15 to 20 rooms per copy, drawn from a set of 9 pieces (9 rooms, 0 entrances, 0 end caps), on a 10 m grid. Door chance per opening 0%.